As GM:
* Pugmire (Man has left us dogs to be uplifted now speaking and standing on two feet, we must follow the tennents of being a good boy while our masters are gone )
* Vampire The Masquerade revised edition (A modern telling of dark nights, fighting an inner devil while playing the villain)
* The Black Company (DnD ruleset based in "The Black Company" universe which is military campaign of high sorcery and low fantasy)
As Player:
* Stars Without Number (Space campaign, explore the universe of high tech, psitechs, and aliens, catch a ride or get your own ship and fight amongst the stars)
* D&D5 (High fantasy, high horror, fight unfathomable creatures that an evil lich has been releasing on to the world, will you be able to get aid or will all the cities around you burn?)
* Opportunity (work in progress, currently playtesting a new ruleset using a d100 and learning system were the more you do something the more skilled you become in it.)
* Shadowrun (Companies rule the world, you went dark in this high tech world to do the dirty work for those who pay well, hopefully the money is not too luring to get betrayed by your "friends")