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  1. Stephan Hornick

    Campaign Cartographer Q&A

    I'm one of those people who usually goes for the photoshop solution. See here one of my maps: Borderland (hero version) Not because it is easier for me that way, but because I never found a program that is suitable to me: easy to use, broad variety of artwork possible, not just tiles, but a...
  2. Stephan Hornick

    Introductions

    Happy Birthday, @j.hanshaw!
  3. Stephan Hornick

    RPT Newsletter #1,176 | How To Start Every Session With A Bang!

    Now, the session is already played. I decided to jump to the middle of the road, Option 2. And here is how it played out... Session 4 Or: And then the plan hit the players... Although I had checked before with my players on whether and what they intended to do before they departed, one of them...
  4. Stephan Hornick

    RPT Newsletter #1,176 | How To Start Every Session With A Bang!

    Thank you Johnn, That is a great tip and right on time. Again. I had three sessions in a row in which the players loved it, but I was feeling down. The energy level was not what it used to be. And that is for me most of the fun: to maintain or create that energy, and to feel and see how it...
  5. Stephan Hornick

    RPT Newsletter #1,176 | How To Start Every Session With A Bang!

    How To Start Every Session With A Bang! From JohnnFour | Published October 18, 2021 Roleplaying Tips Newsletter #1,176 I was excited to play but bored within minutes. It became difficult to focus. I noticed other players starting to zone out too. We were on Zoom, making it even harder. Ideas...
  6. Stephan Hornick

    :giggle: I like your profile picture!

    :giggle: I like your profile picture!
  7. Stephan Hornick

    Cool name! I believe, you're also German?

    Cool name! I believe, you're also German?
  8. Stephan Hornick

    Introductions

    Happy Birthday, Gavin! I hope your Pathfinder 1.0 adventures were a blast. Are you currently running a group?
  9. Stephan Hornick

    Complete "Course" / Product for Dynamic/Prep Lite GMing

    That's right: shorter videos for the 20 min break with slides, theory, recipe and call to actions (for discussion and proof-reading by you and other members of the community). Also, maybe more show than tell. If it might be possible, show us how you run a session. Often, it is this unspoken...
  10. Stephan Hornick

    RPT Newsletter #1,181 | Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

    Also, the interview Psychology Tricks for GMs with Ian Danton on GM - Player relationships and ways to cope with different situations based on a psychology perspective is right up this alley. Alas, it is WoA silver subscription content, so some folks don't come into this benefit (unless they...
  11. Stephan Hornick

    RPT Newsletter #1,181 | Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

    As a player I tend to be frank with with my GM after the session, sometimes just complimenting great quick rule decisions or new GM methods, sometimes asking how he experienced specific situations and comparing with my impressions (regarding erratic behavior or shy players), sometimes pointing...
  12. Stephan Hornick

    RPT Newsletter #1,181 | Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

    Find the Motive Once we've heard what players want to do, it's ideal if we then find out why. What are our players' intentions? As with any action, there's an intended outcome. If we can learn what they want to accomplish, then we can understand why their characters are taking such actions. It's...
  13. Stephan Hornick

    RPT Newsletter #1,181 | Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

    Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes From JohnnFour | Published November 22, 2021 Roleplaying Tips Newsletter #1,181 Brief Word From Johnn Here's a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world...
  14. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    Interesting game! Old school, but you can still get addicted to it. Here's the link for a free online version: The Dungeons of Daggorath. And here the download version: The Dungeons of Daggorath. But you better look at the commands beforehand: DoD Commands.
  15. Stephan Hornick

    Introductions

    Thank you very much, Amelia, and welcome to the forum!
  16. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    The topic of the newsletter is again spot on. I usually approach this topic a little bit differently though, I believe. First some comments: 1. Describe Light, Sound, and Movement I'm surprised you limit it to those aspects in your title, while you just shift to a scenastic description...
  17. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    Valen, this would have been a great addition to the horror scenarios, we published here: RPT 1,176 | Three Quick Horror Tips For Your Halloween Game. I would start with this scenario in a one-shot, without much introduction. Any tips on how to deal with additional sources of light? And how this...
  18. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    Lars, this is a tremendous and wonderful impact on goblin - worg relationship. I love it! Thank you! Now, I really want a worg for my goblin character. What do you think, @John B ?
  19. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    The Worg From RPT GM Lars Buch Hi Johnn, I always try to give stories a twist when it is something outside the rules, such as at a time where dwarves could not be paladins and a player wanted to try that combo. I made the twist that the Dwarf Paladin was from another age and raised by the...
  20. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    Creepy Dungeon Idea From RPT GM Valen Have you heard of the game, The Night Cage? I got it from a Kickstarter campaign by Smirk & Dagger last year. You are part of a separated group wandering in hallways that disappear after you move far enough away that they are no longer visible in the light...
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