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Search results

  1. Gerald.Lock

    Job/Quest Generator - Community-sourced content

    Inspired by @JohnnFour 's community-sourcing efforts for the 5-Room Dungeon project, I'd like to community-source a bunch of content to populate some genre-specific variants on this generator structure The form uses the term 'Job' to refer to any call to action involving an initiator (client /...
  2. Gerald.Lock

    Star Wars Saga Edition to ICRPG Conversion

    I've used a bunch of different rule systems over the years. Being fairly heavily-weightd to the Story & World corners of the WoA Triangle, I've always taken a 'minimal rules' approach to my games. Index Card RPG is really starting to have some solid appeal for me as THE system for running all my...
  3. Gerald.Lock

    Screens at the table

    Hi CC GMs, just wanted to ask how GMs feel about players on laptops / tablets at the table (ie. face-to-face games)? Personally I'm a fan, mainly because I use roll20 as the game table, character sheet manager and (if needed) dice roller. It gives us a lot of advantages, especially as we keep...
  4. Gerald.Lock

    SciFi (Star Wars) Job Generator

    SciFi (Star Wars) Job Generator This is an excellent set of d10 tables - replete with detailed results text - which you can use randomly or selectively to generate adventure seeds: https://community.fantasyflightgames.com/topic/89435-the-random-job-generator/ With some modifications these...
  5. Gerald.Lock

    Villains: Goals and Motivations

    As most great writers (wizards of adventure included) affirm, the Villain isn't just another NPC. The Villain - their actions and the motivations behind them - is the oevre at the core of every campaign and every adventure. As the Angry GM puts it: "The villain is more than just an NPC. The...
  6. Gerald.Lock

    In-game Music Recommendations

    I'm a HUGE fan of using evocative music in my games, and my players really respond in kind. I consistently get 'that was a great game' comments after every game that I play suitable music and as an experiment I've run a few sessions where I don't play music and I find the level of 'wow' in my...
  7. Gerald.Lock

    [Ideation] Cyborg weapons systems research facility

    I'm developing a scifi post-apocalyptic campaign setting in which a major villain is a 'mad' scientist obsessed with research & development of cybernetics with a military bent. The first adventure will see the players potentially discovering some of the research material (information and...
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