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  1. Hiruma Chico

    7-Day GM Organization Challenge

    Hello and thank you for your answers to my questions @JohnnFour! You nailed it, I'm still a bit confused by this part, but I'll research it on my own for a bit. I'm brand new to CL, so that's my main stumbling block, but I think the most confusing bit that you wrote is that there are multiple...
  2. Hiruma Chico

    7-Day GM Organization Challenge

    So in CL, are "bucket"s Pages or Logs?
  3. Hiruma Chico

    7-Day GM Organization Challenge

    Also, I've used the Sources section in the old tool RW, to put my pre-mission briefings, post-session recaps, plus links to rulebook PDFs, etc. Sounds like these would be separated with the first items in Johnn's Timeline bucket and the rulebook links going to "Files". Would I be correctly...
  4. Hiruma Chico

    7-Day GM Organization Challenge

    Hi. I am doing the Day 1 Create Buckets exercise and I have an existing tool (Realm Works by Lone Wolf Development, no longer actively supported), but I am keen to try Campaign Logger as a possible replacement. So I have created a free CL account and now I am ruminating about my own buckets...
  5. Hiruma Chico

    What VTT Do You Use?

    My rule system is WOIN so it's hard to find VTT's with decent built-in support for WOIN. Roll20 has worked adequately, though more character sheet and rule system support would be very desirable. Otherwise, for mapping and general game play, I'm very pleased with Roll20. I am a pro...
  6. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    True, my maps are no works of art, everything looks two dimensional, but I use the Dynamic Lighting features of Roll20 to give the flat objects (trees, boxes, barrels, etc.) the ability to block movement, line of sight, cast shadows, etc.
  7. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    No problem. Yes, those old battlemap photos look a lot like how we used to play on tabletob pre-VTT, when mine and my players' expectations were lower. Now that I have created some nicer looking grid maps with a collage of images as the background, the old way seems bland. It's as much my...
  8. Hiruma Chico

    VTTs: Beyond the Battlemap

    Also, they were going to be on the train for 3-5 days, so it was important to populate the train with a full cast of NPCs -- crew, other passengers, and their eventual opposition who would board later. The agents' mission was to get a pair of Chinese defectors out of Russia.
  9. Hiruma Chico

    VTTs: Beyond the Battlemap

    Again, adding all of the Dynamic Lighting layer details to appropriately restrict line of sight and movement was a lot of work.
  10. Hiruma Chico

    VTTs: Beyond the Battlemap

    Here's a Roll20 screenshot of the last mission, which was on a luxury Trans-Siberian train:
  11. Hiruma Chico

    VTTs: Beyond the Battlemap

    Include the time to create the Dynamic Lighting stuff in Roll20 (the agents of course infiltrated at night), plus a map of the interior of that building in the lower left corner, and it starts to add up.
  12. Hiruma Chico

    VTTs: Beyond the Battlemap

    Took me many hours to find the location and then find the images I wanted to use to create map and put them together. I enjoy this process, or at least the research part, less the GIMP image manipulation part, but it is very time-consuming. That's because I'm a bit particular that the overall...
  13. Hiruma Chico

    VTTs: Beyond the Battlemap

    Not sure why that appeared 3 times, sorry. EDIT: I've fixed it, think I know what I did wrong.
  14. Hiruma Chico

    VTTs: Beyond the Battlemap

    And here is the mission map that I created by mashing together multiple other images in GIMP (scaled it and added Roll20 gridlines after):
  15. Hiruma Chico

    VTTs: Beyond the Battlemap

    So I like to find actual places on Google Maps to use as the target locations. Here is the actual view from Google Maps (terrain view):
  16. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    Very good points and suggestions ExileInParadise! As I post today, I also realize how useful it is to have this discussion outside of my own head and with other GMs. I am realizing that some of this is me projecting my own expectations on my players, and it's not really as much pressure on my...
  17. Hiruma Chico

    VTTs: Beyond the Battlemap

    Wow, I'm super impressed by what you created for your players for this game Stephan! I must admit, seeing this makes me feel like my whining in the other thread about spending too much time trying to create better maps is without cause after seeing what you did here. I also greatly appreciate...
  18. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    Sorry, your article link did not work, got the "Ooops!" page. My players are longtime tabletop RPG guys, but who have spent a lot of time in MMORGs and other online video RPG-like games over the years and so they are spoiled by the immersive graphics and forget the old ways sometimes. VTTs...
  19. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    No, it's because I think it will let us decouple spontaneous locations from the expectation of having high-quality VTT grid maps ready and thus reduce my prep 😬. I believe that the tactical joys do not necessarily have to be lost when one loses the battle map. The WOIN rules have a...
  20. Hiruma Chico

    Running a modern game, the struggle for modern storytellers

    Very good suggestions Stephan, thank you for taking the time to provide them. I am slowly nudging them towards theater of the mind, but it's like getting a kid to let you take the training wheels off their bike. I somehow need to hide that I've done it so then they don't realize that they're...
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