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  1. IAmTheOneTrueGinger

    Prep-Time to Play-Time Ratio

    Holy moley, Spicoli!
  2. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    I think I like the one without subgraphs best. :D Thank you so much for doing the investigation for me. You've been an amazing help.
  3. IAmTheOneTrueGinger

    Question of the Week: What’s your favorite monster?

    (Demi) Humanity. I've found the most visceral campaigns to be those where the opposition is a person or organization the players can sympathize with. For example, in my last campaign the players were working to keep Morgoth (Middle Earth) from escaping The Void. If he did, a prophecy would be...
  4. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    For the subgraph option, is it possible to do the arrows between all nodes like above? For instance, B, C, and D all going to F? Pretty is good but if it's a choice between substance and style I'll go with the first one every time. :)
  5. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    Thanks! Is it possible to put labels on the arrows. They're not necessary but I've found them helpful. Each line is a clue and a one or two word description of the clue means less scrolling up and down between the graph and the nodes' descriptions.
  6. IAmTheOneTrueGinger

    Poll: What was the first non-D&D system you ever GM'd?

    It took a long time for me to realize that, too. A disjointed party often ends up in a disjointed campaign. A focused group tends to also focus their sights on one or two goals.
  7. IAmTheOneTrueGinger

    Poll: What was the first non-D&D system you ever GM'd?

    Definitely. Hence the "bad at saying no" part. :) I don't know why, but it's harder for me with my current group. Back when I ran Exalted it was easy to tell the PCs to stick to Solars.
  8. IAmTheOneTrueGinger

    Poll: What was the first non-D&D system you ever GM'd?

    Same here. It's also a huge setting with lots of different possible PC types. If I'd tried starting with WoD with my current group I'd have people clamoring to be werewolfves, vampires, ghosts, hunters, and more. That's a lot of different subsystems to learn for someone who is bad at saying no. :)
  9. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    Thanks! It all looks great but it turns out I'm about to get to actually Rolemaster / Spacemaster for once instead of always being the one who runs it. I'm focusing on that for now. :D I'm sure I'll get back to designing the next campaign shortly, but for now I'm daydreaming of PCs and plots...
  10. IAmTheOneTrueGinger

    Question of the Week: What’s your favorite monster?

    Kobolds ever since reading Tucker's Kobolds back when Dragon Magazine was still a thing.
  11. IAmTheOneTrueGinger

    Prep-Time to Play-Time Ratio

    I didn't even factor this in! I'm betting every GM out there's prep time will skyrocket if we include just thinking about the game. :D
  12. IAmTheOneTrueGinger

    Poll: What was the first non-D&D system you ever GM'd?

    I voted Shadowrun but it's been so long that I'm only 75% sure of that. It might have been Rolemaster 2nd Edition.
  13. IAmTheOneTrueGinger

    Introductions

    I feel bad for saying hi without answering the questions. :) Frisco, TX. Just a wee bit North of Dallas. The last game I ran was Rolemaster 2E. The next will be Savage Worlds. Over the years I've ran every edition of D&D, Scion, Exalted, Shadowrun, TSR's Marvel Superheroes, and probably a few...
  14. IAmTheOneTrueGinger

    Node-based Scenario Design

    I love that. I'm always experimenting and will have to try it out.
  15. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    I used to do all of it in PowerPoint, extract the node diagrams to images, then use html to link each node to a specific webpage or subsection in the page. I'm way too lazy for that. The ideal setup would be something that allowed for easy creation of the nodes and storing the content somewhere...
  16. IAmTheOneTrueGinger

    New to this and Got a few Questions...

    Hi! I double dog dare you! ;) I have no idea what mermaid syntax is, but I like it already. :) Here's a sample of my typical prep. Each node is a scene. Each arrow is a clue leading from the node to another. Each node has at least 3 clues so players are less likely to get stymied. Each...
  17. IAmTheOneTrueGinger

    Node-based Scenario Design

    I've been using Justin Alexander's Node-Based Scenario Design for over a decade and really enjoy it. It works great for mysteries. Or really just anything that's non-linear and also not 100% sandbox play. Just recently I started turning the larger nodes into 5-room dungeons rather than just...
  18. IAmTheOneTrueGinger

    Prep-Time to Play-Time Ratio

    It used to be at least 3:1. I'm a wee bit better at it these days and it's anywhere from 2:1 to 0.5:1 depending on how quickly the players go through stuff. They love to sidetrack things so it's usually fairly slow. :)
  19. IAmTheOneTrueGinger

    Introductions

    Hi everyone! New to the forums but not the Newsletter. I've been following Johnn for approximately forever. :)
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