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  1. Stephan Hornick

    RPT Newsletter #1,201 | The Problem With Maps

    The Problem With Maps From JohnnFour | Published May 2, 2022 Roleplaying Tips Newsletter #1,200 A Brief Word from Johnn Today I have some tips for when players get distracted by your beautiful maps and don't pay attention to your encounter details. In addition, I have a couple of Wizard of...
  2. Stephan Hornick

    RPT Newsletter #1,200 | When Players Go Feral — How to Clarify Actions of Misunderstood Players

    When Players Go Feral — How to Clarify Actions of Misunderstood Players From Jonathan Hardin, sojournersawake.com | Published April 25, 2022 Roleplaying Tips Newsletter #1,200 A Brief Word from Johnn Today's tips from Jonathan cover a problem I've experienced many times, especially at...
  3. Stephan Hornick

    RPT Newsletter #1,037 | The Dangling Description Mystery Method Formula — The Secret Sauce To Riveting Descriptions

    The Dangling Description Mystery Method Formula - The Secret Sauce To Riveting Descriptions From JohnnFour | Published June 7, 2019, Updated June 9, 2019 Roleplaying Tips Newsletter #1,037 I was working on a new Faster Combat lesson about the Action Economy last weekend and a lightbulb went...
  4. Stephan Hornick

    RPT Newsletter #1,180 | 5 Ways To Warn Players Of A Deadly Challenge

    5 Ways To Warn Players Of A Deadly Challenge From JohnnFour | Published November 17, 2021 Roleplaying Tips Newsletter #1,180 Brief Word From Johnn We received our first blanket of snow this week, indicating perfect gaming weather is upon us! Why not turn on the lantern and tell tall tales by...
  5. Stephan Hornick

    RPT Newsletter #1,177 | 3 Quick Horror Tips For Your Halloween Game

    3 Quick Horror Tips For Your Halloween Game From Johnn Four | Published October 26, 2021, updated October 28, 2021 Roleplaying Tips Newsletter #1,177 RPT GM Bruce M. asked me for tips on how to scare players during a special Halloween one-shot he's prepping. Alas, I don't have a ton of...
  6. Stephan Hornick

    When GMs become Players

    Recently I had three game sessions that made me realize something. The first was a game that I GMed. I'm usually a theater of mind GM with many vivid descriptions and I regularly hear from my players that they were constantly on edge during combat and loved the rise and fall of every moment (if...
  7. Stephan Hornick

    RPT Newsletter #006 | Use "In-Character" Feedback To Encourage Roleplaying

    Use "In-Character" Feedback To Encourage Roleplaying From JohnnFour | updated February 24, 2019 Roleplaying Tips Newsletter #006 Introduction Thanks to the intense Politically Correct environment in this city I’ve taken more conflict resolution, active listening, customer service and employee...
  8. JochenL

    How to improve your descriptions?

    I have experimented with varying details and kinds of description: From (a) only the most obvious info (waiting for players to ask for more) to (b) very detailed info From (c) sense by sense to (d) most dominant first to (e) (in my opinion) most important last And I am not satisfied: (a)...
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