devonapple
New member
Hi, folks! First time posting here.
Longtime GM working on new ways to do more with less time.
I've got a dungeon of about 30 potential interactive locations, and a direction for how the flow works, and plot elements. I did start with an existing map resource as a prompt, but I've rearranged that as needed. I'm trying to apply the 5-Room Dungeon principle to what I've already developed to see if that can inspire more opportunities for the players. I didn't start with it.
I'm struggling to find ways to divide up the puzzles and other elements that I've already developed into separate interrelated 5-room chunks.
I'm wondering if it's better to:
Longtime GM working on new ways to do more with less time.
I've got a dungeon of about 30 potential interactive locations, and a direction for how the flow works, and plot elements. I did start with an existing map resource as a prompt, but I've rearranged that as needed. I'm trying to apply the 5-Room Dungeon principle to what I've already developed to see if that can inspire more opportunities for the players. I didn't start with it.
I'm struggling to find ways to divide up the puzzles and other elements that I've already developed into separate interrelated 5-room chunks.
I'm wondering if it's better to:
- Just finish what I've got, the way I've always worked, and use the 5-Room method when I'm developing another location.
- Abstract the whole complex as a 5-Room Dungeon, with each of the 5 phases incorporating multiple rooms that make up a collective challenge.
- Be encouraged because creating a larger location from multiple connected 5-Room Dungeons is a thing many GMs accomplish successfully.