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Borderland - A Collection of Names

Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
This thread is intended to collect all names and descriptors of peoples and places to easily recollect an NPC's or locations' name and let's you decide on your next mision etc.

PEOPLE:

Holt-Lindeck
Dancing Cauldron
Merryweather Limbeck: Grey-haired innkeep of the Dancing Cauldron in Holt-Lindeck.​
Gervin Limbeck: A young man, who wants to become a writer or a bard, son of Merryweather and waiter at the Dancing Cauldron.​
Echawan: Nichuan's younger Riksharr sister who works as a barmaid at the Dancing Cauldron.​
Nisalach: Nichuan's younger Riksharr sister who wants to become a caravan guard like her mother. She works as a market guard at the moment.​
Karlach: Nichuan's mother, who lost all hope after losing her sword hand and husband.​

Patrician Council of Holt-Lindeck​
Willert Moosball: Halfling magistrate of Holt-Lindeck. (LG male halfling expert 9)​
Jana Hemlock: Oath advisor of Holt-Lindeck's council, lay priestess of Perra at the shrine in Holt-Lindeck.​
Forlon Fudge: Tax collector of Holt-Lindeck.​
Trivor Halberstein: Council member of Holt-Lindeck, responsible for finances. (LE male human aristocrat 4)​
Guilds​
Master Durok: Dwarven Guildmaster of Metalworks. Strong, square dwarf with braided beard and a thin pelt of hair covering his entire body, working himself as a smith in the most ugliest of all buildings covered with raw smithing works of his many apprentices. (LN male dwarf expert 12)​
Felbok Winterloft: Armor smith of Holt-Lindeck.​
Holbok Winterloft: Weapon smith of Holt-Lindeck.​
Mistress Hemla Dornholt: Guildmaster of Stoneworks. Human.​
Uvrat from Cobbleroad: Mason of Holt-Lindeck.​
Heriguld: Potter.​
Master Jeremias Feldwerk: Guildmaster of Woodworks. Human.​
Nimrod Nail: Carpenter of Holt-Lindeck.​
Shandra: Halfling carpenter.​
Mistress Ravanna Priem: Guildmaster of Leatherworks. Gnome.​
Master Zervikal: Guildmaster of Clothworks. Human.​
Mistress Zervikal: The guildmaster's wife and a skilled seamstress. Human.​
Mistress Gemma Al'Amlinn: Guildmaster of Entertainers. Half-Elf. (CN female half-elf bard 5)​
Caspir Holt: A bard in the service of Mistress Gemma Al'Amlinn, who Eremis broke his nose due to cheating in a card game, and who Korsahc broke the hand because of the same.​
Rinaldi dela Capistrano: Swordmaster of the north, first blade of Mistress Al'Amlinn, and the best dancer of this city (or so he says)​
Borderland Explorers - An Adventurers' Guild (not yet founded!)​
Drowning Prision
Korsahc: A half-orc barbarian of the Bloody Hand Tribe, who broke Caspir's hand and fought a duel with Arthur and is now held captive in the Drowning Prison.​
Other​
Magister Gernwald Berling: Headmaster of the Free College of Holt-Lindeck, also known as the Ramshackle Tower, the Magician Academy of Light. (CG male human wizard 11)​
Liushard of Gorn: Lieutenant of the city guard, whom Eremis hit in the face for spilling wine onto him.​
Messingfinger: An halfling that is hard to catch, presumably from an underground organization that controls politics and may be a member of a thiefs' guild in Holt-Lindeck. He is a little stout, wears side whiskers, and always a long jacket.​
Amadeus Holt: Influential distiller. (LN male human expert 4)​
Taalanis Grayhair: Influential Wire Drawer. (NG female elf magus 5)​
Otto Fyven: Influential Guide. Former guard. (LG male human warrior 3)​
Old Orilia: Old Washerwoman. Pious, talkative, loves rumors and is influential with some people.​
Halberstein
...​
Acht-Ziegen
The limping Pollen: A young man healed by Brother Benedikt during the Healing of the Limp in April 1021NL.​

Bruckheim, Norbruck (formerly Alt-Auheim)
Odilon Fußtreu: Halfling constable of Norbruck, and regular customer at the Black Bear Inn. Winner of the most black belts in drinking Black Pelts, the famous local ale.​
Rosalind: Human ferry woman.​
Bruckheim, Sutbruck
Snilkis Samtstein: Former gnomish leader of the tent town of Auheim refugees, now constable of Sutbruck.​
Frundir Samtstein: Gnomish miner from Auheim, who died of the disease after coming to Holt-Lindeck.​
Marushka Fußtreu: Sister of Odilon Fußtreu, now wife of Snilkis Samtstein.​

Auheim / Kalas Hadakh
Merwild Dusk of Amber: Gnomish city administrator of Auheim, who accomplished to create Abyssium and Thaumarium.​
Matilde: Gnomish mistress of Merwild.​
Meredith Everbread (Rissa): Merryweather's sister in Auheim, who is the landlady of the Lucky Cauldron there.​
Eren Everbread: Meredith's almost no longer pubescent son who works the watchtower in Auheim.​
Ereska Meerhaven: A half-Riksharr that Eremis is looking for and that was spotted in Auheim.​
Twilix and Lillix: A pair of disappeared twin-girls working for Meredith. No one knows whether they are still alive.​
Areas: Foreign youngster who had been flirting with the twins.​
Old Buck: Young exhausted man working as a horse breeder in Auheim.​
Olimm: Disappeared buffalo farmer who had conflicts with Merwild. No one knows whether he is still alive.​
Ralwin Ever: Everbeet Farmer and father of Twilix and Lillix. Friendly, bearded, almost no hair.​
† Tess: Abducted mastiff.​
† Thor Grimbeard: Fallen King of the dwarven stronghold Kalas Hadakh.​
† Tadilion: Mercenary of the Crimson Legion. A mostly silent brute with no hair but heavy armor. He fell into the lava river.​
Fox: Mercenary of the Crimson Legion. A sly, quick, and quick-witted short man with squinting eyes.​
Utgar Hinkel: The administrator of the silver mines. An unfriendly gnome who dresses fairly, but only sees silver, not people.​

Silver Mines
Falnim: Fire dragon who fought against Thor Grimbeard and was deadly wounded. No one knows whether he had survived.​

Freiholt
Magister Uri Grabenstein: Magician from Freiholt, who apparently conjured Amon-al-Devol himself 30 years ago.​

Somewhere Else In the Borderlands
Gruzzak: Orc general of the Blackfang Tribe who occupy the Falkenstayn Barony.​
† Augustinius: An archmage who disappeared a hundred years ago and is said to still have a magic tower somewhere. He is the author of the summoning ritual of Amon-al-Devol.​

Somewhere in the South-East of the Warring Kingdoms
Kevren Gladis: Current Earl of Highcastle.​
Nephratee Gladis: The Earl's mother.​
Gerth Gladis: The Earl's father.​
Ulissian Gladis: The Earl's uncle and general of the Gladis Army.​
Father Helmstaed: Castle priest, accountant, teacher and head advisor of the Earl in Highcastle.​
Ioleth: An old carpenter of Honeyglen.​

Somewhere Else
Amon-al-Devol: A demon of knowledge NOT summoned by Hogar.​
Turrh'Zzarrh'Chorraz: An arch demon summoned by the shaman of the Blackfang Tribe, who gave Gruzzak additional powers.​
Gram si Alachmes: A Riksharr caravan leader.​
Auminius: An assassin for the Gladis family.​
Galvin Readbeard: A dwarven merchant of exotic goods.​


(If you notice something amiss or missing, please post.)
 
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Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
The World
The West: Feudal kingdoms fighting a century-old war. These are the lands of Humanity. Life is unpredictable, low, and dangerous there. In recent years, The Plague has ravaged human lands and killed people by the thousands.
The East: Mostly unexplored and wild. Several attempts have been made to settle there, but all failed after a few decades. Legend holds that somewhere to the east lies the origin of Dwarvenkind. The last exodus of the dwarves was headed to that Ancestral East about a century ago.
The North: The Amber Sea extends to the All-Frozen. The Eternal Mist of the sea is shrouding lush islands that are the home of Elvenkind.
The South:
The Golden Lands are the origin of exotic people and wares. Best known are the Catfolk tobacco merchants, calling themselves Riksharr.

The Margraviate of Hochholt (The Borderland)
The game will take place in the former Margraviate of Hochholt (“High Wood”). It was part of one of the Warring Kingdoms but declared independence about 70 years ago. 20 years later, a tragedy killed all members of the margrave-family and left Castle Holt uninhabitable. Since then, the land is just known as the Borderland. In the last decades, many outlying communities lost contact with the center of the margraviate, and some were abandoned altogether.
People from those border villages constitute a good part of the former capital town of Holt-Lindeck. Roads are no longer patrolled. The town watch of Holt-Lindeck is the only organized armed force in the land. The Patrician Council of the town keeps the watch nearby to protect the walls and at most the surrounding villages that provide food for the population.
The Borderland is “sheltered” by the Hag Marshes in the west from being drawn into the war. Trade has faltered mostly, but merchants from the south going for the Amber Sea and the odd dwarven caravan from the east still come by once in a while.
Halfling crews, constantly rivaling each other, dominate transportation by boat on the river Linner (“Snake”). Two or three extended Half-Orc families provide mercenary duties to the rich and/or desperate.
There is only one other, albeit smaller, town to the east: Auheim. Originally, it was just another village completely dedicated to farming. But Gnome prospectors reopened an old dwarven gold mine 30 years ago and started to dig up silver. Soon Auheim attracted other miners and silver workers and started to grow in the shadows of the Silver Peaks. Today the new-found wealth can afford the replacement of the old stockade with a sturdier wall.
 
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Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
And here a number of maps and pictures of locations:

Old Auheim, Norbruck
Alt-Auheim.jpg
Silver Peaks
Silver Peaks.jpg
Auheim
Auheim-concept.jpg

Auheim (city map)
Auheim-map-V02-SH.jpg
Auheim, burning

auheim burning.jpg
Dancing Cauldron
Dancing-Cauldron-Concept.jpg
Dancing Cauldron
Dancing Cauldron.jpg
Dancing Cauldron
Dancing Cauldron 02.jpg
General overview over different countries
1618466953821.png






More to be added later...
 
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Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
Known Timeline

DateEvent
December 24, 621 NLThe dwarven miners of Kalas Hadahk at the Silver Peaks (which is nowadays called Auheim) left the area due to a "curse".
921 NLThe Arch Mage Augustinius disappeared.
951 NLThe Margraviate of Hochholt declared independence from the Warring Kingdoms
991 NLThe gnome Merwild Dusk Of Amber discovered the ruins of a Dwarven outpost near the Silver Peaks. He secured the rights to the land, reopened the former gold mines as silver mines and rebuilt a new Auheim on the ruins of the former dwarven outpost.
999 NLMagister Uri Grabenstein wrote his comments on demon summoning in Freiholt.
1001 NLThe Margrave and his family died in a mysterious way. Castle Holt was abandoned and magically sealed.
March 27, 1021 NLRumor about Freiholt, the Twilight Forest, and the Black Fang Knolls (see above)
April 13, 1021 NLFrundir Samtstein arrived in Holt-Lindeck and was very ill.
April 15, 1021 NLRumors: Blood Moon, Frundir Samtstein died in Holt-Lindeck (see above)
April 21, 1021 NLThe first group of adventurers left for Auheim to investigate the plague (Eremis, Benedikt, Nichuan)
April 26, 1021 NLThe first group of adventurers came back to Holt-Lindeck (including Hrgungdvar)
May 19, 1021 NLThe second group of adventurers left for the Lonely Tower for loot (Eremis, Jacob, Teo, Bausum)
May 28, 1021 NLThe second group of adventurers came back to Holt-Lindeck
June 7, 1021 NLThe third group of adventurers left for the Silver Mines near Auheim to close the Hehl temple there (Eremis, Benedikt, Nichuan, Hrgungdvar)
 
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Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
PLACES

Central Borderland
¤ Holt-Lindeck (Tier 0): The town of Holt-Lindeck is dominated by Castle Holt and lies at the starting region’s center. It was built on the west bank in a bend of the river Linner, flowing from south to north. A bridge of dwarven construction crosses the water and connects the town to the farming villages dotting the east bank and hinterlands. The Harbor Gate in the North-East leads to Halberstein, the King's Gate in the West connects to the King's Road, and the Castle Gate in the South connects to Freiholt. More Details
Dancing Cauldron: The biggest inn in the northern part of town and meeting point of adventurers.​
Ratskeller Inn: A small and cheap inn in the east part of town.​
Drowning Prison: A prison at the river.​
Twin Swan Bathhouse: Bathhouse near the brothel in the east part of town.​
Castle Holt (Tier ?): Since the vanishing of the margrave family, the castle is off-limits. In fact, the castle grounds have been sealed, the gate magically locked. Locals even report eerie lights flickering inside the castle on especially dark nights.​

South-West
Wolfwood (Tier ?):
Moonclaw of Wolfwood (Tier 2): Monument fabled to lie deep in the Wolfwood south of Old King’s Road. According to legend, it harbors the remnants of the last Heavenly Wolf.​
Wasteland of Durkmar (Tier ?): Between the Warring Kingdoms and the Akrassian Empire.

West (Towards: Old King's Road)
Hag Marshes (Tier 3): A several miles wide strip of wetland separates the warring kingdoms and the Borderland. It is the home of several hag covens and their goblinoid minions.
Warring Kingdoms (Tier ?): A land to the West where several kingdoms fight for supremacy.
¤ Highcastle Earlship (Tier ?):
¤ Honeyglen (Tier 0):

North-West
Twilight Forest (Tier 1): North of the Old King’s Road lies this deep forest, rumored to be the home of nefarious robbers and cannibals.
A merchant warning another on the market: "Better not go up near Twilight Forest! A friend of mine told me that this Shrovetide's Mummery never ended there. Lunatics painted red and white hunt the locals!" (End of March 1021NL)
Lonely Tower (Tier 1): A lonely tower deep in the woods with no visible entrances and riddled with traps. It holds the forgotten riches of a long-dead archmage, or so they say. Bausum had found it 3 to 4 days of travel from Holt-Lindeck into the Twilight Forest. Completely made out of smooth bone, it was believed to be the abandoned tower of the nefarious archmage Augustinius. It is surrounded by a strange field, that prevents travellers to come near it, except from one specific route, and time to warp within its vicinity. In addition there are rumors of undead skeletons protecting this tower.​
Pirate Coast (Tier ?):

North (Towards: Lower Linner)
¤ Halberstein (Tier 0):
¤ Falkenstayn Barony (Tier ?):
Griffin Hills (Tier ?):
Amber Sea (Tier ?):
All Frozen (Tier ?):


North-East
Black Fang Knolls (Tier ?):
A trapper drinking his share in a local tavern tells his listeners: "A friend of a friend hunting in the east is finding less and less deer at the end of this winter. This surely is related to pillars of smoke rising at the southern fringes of the Black Fang Knolls." (End of March 1021NL)
Cave of Abyssal Gloom (Tier 1): Somewhere to the north of the Dwarven Caravan Road lies a system of caves. The central cavern harbors a shaft leading down into eternal darkness. Weird sounds from far below are the only hints at what lies down there.
Fairy Water (Tier 2): A large system of lakes to the north of the Dwarven Caravan Road, shrouded in mist and rumored to lie near the border of the Otherworld.
Mirror Lake (Tier 3): The only lake not connected to the Fairy Water and not shrouded in mist. Legend holds that when the moon is mirrored in the water on clear nights, a portal to the Moonrealm is opened for anyone willing to leave this world behind.​
Ancestral East (Tier ?):

East (Towards: Dwarven Caravan Road / Silver Linner)
¤ Acht-Ziegen (Tier 0): A small village just past the bridge. (0.5 days on foot from Holt-Lindeck)
¤ Bruckheim, Norbruck (Tier 0): A small halfling village, formerly called Alt-Auheim. Located north of the Silver Linner.
¤ Bruckheim, Sutbruck (Tier 0): A small halfling village, formerly called Alt-Auheim. Located south of the Silver Linner.
¤ Auheim (Tier 1/0): Second biggest settlement in the Borderlands. A miner town named after Old Auheim, consisting of gnomes and humans. It is famous for its dwarvish dark vine, the dwarvish ruins on which it was built, and for the silver mines. It was where a mighty demon was summoned and killed by Eremis, Hrgungdvar, Benedikt and Nichuan. (50 miles or 2.5 days on foot from Holt-Lindeck)
Around New Moon in the evenings and mornings, the moon's whole face is burning bright red for everyone to see. A Hehl-worshipping weirdo is telling everyone willing to listen: "The End is Nigh! The Underworld's fires are burning brighter every day!" (Mid-April 1021NL)
A Gnome [later known to be Frundir Samtstein] struck by fever entered Holt-Lindeck a few days ago. Gatekeepers report that he has been murmuring about "black snow falling on Auheim." Yesterday he died, having lost all the color in his hair, eyes, and skin. (Mid-April 1021NL)
Kalas Hadakh (Tier ?): Dwarvish ruins below Auheim, which have not been opened due to a difficult riddle.​
Silver Peaks (Tier 1): Former Dwarven gold mines reopened as silver mines by Gnomes. They rapidly grew Auheim to the second largest settlement in the region.
Silver Mines (Tier ?): They are said to be cursed. The adventurers found a Hehl temple within. And there is a Kikimore hive nearby.​
Giant Ridge (Tier 2): High cliffs and rugged hills north of the Dwarven Caravan Road, home to giants and goblinoids.
¤ Krackstone (Tier ?): Legendary dwarven settlement to the East.
Bitter Plains (Tier ?):
Sapphire Empire (Tier ?):


South-East
Dragon Crest (Tier 3): Mountain range far to the south of the Dwarven Caravan Road and east of the Silver Peaks. It is the home of true dragons and their wyvern subjects.
Golden South (Tier ?):
Steppes of Nachrar (Tier ?): A land of the sun in the Golden South, from which arrive tobacco caravans in the Borderland.​
¤ Caravanserai of Salsee: (Tier 0):
¤ Liskan (Tier 0): Capital of Nachrar.​


South (Towards: Upper Linner)
¤ Freiholt (Tier ?):
A halfling boater at the docks while unloading his barge reports: "Two days ago while going past Freiholt, my nephew saw eerie lights in the woods surrounding that lost town. These are the dead that are coming back to claim their village!" (End of March 1021NL)
Boneyard of Barons (Tier 1): Monumental cemetery of a lost barony to the south of Holt-Lindeck.
Akrassian Empire (Tier ?):
A desert land far to the South.
¤ Kirkas (Tier ?): A small settling in the outskirts of the northern deserts of Akrassian.​
Roaring Ocean (Tier ?):

Location Still Unknown
(Nothing anymore or yet)
 
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Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Wizard of Combat
Wizard of Story
(I had to split this post into two as I was crossing the 10,000 characters limit when updating.)
 
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