So, one of the hangups I have as a gm (with my own content as opposed to running purchased campaigns) is coming up with endings. I'm pretty good at ideas as to how the campaign should start, and I have no lack of ideas for the middle. Where I encounter issues, is wrapping up the campaign, or at least that "Season"
of the campaign.
Usually my campaigns have ended before that has been a problem, with people moving off or other people wanting to try a new system for a while to give me a "break", but when I'm doing my plotting I would love to have ideas on how to wrap it up at the beginning. I know that BBEG will have to adapt to the players and change the outcome, but I'm always wondering how to get to the ending.
Any tips or suggestions?
of the campaign.
Usually my campaigns have ended before that has been a problem, with people moving off or other people wanting to try a new system for a while to give me a "break", but when I'm doing my plotting I would love to have ideas on how to wrap it up at the beginning. I know that BBEG will have to adapt to the players and change the outcome, but I'm always wondering how to get to the ending.
Any tips or suggestions?