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Campaign Logger 101 - The Basics

Campaign Logger 101 - The Basics

Alyks

New member
This video series is probably amazing ... for people who can process video instructions. I process information better from well-written text instructions with clear illustrations. A video tutorial is generally more confusing unless I also have written instructions to refer to. How likely is it that written instructions for this app might become available for people like me?
 

ExileInParadise

RPG Therapist
Staff member
Adamantium WoA
Wizard of Story
This video series is probably amazing ... for people who can process video instructions. I process information better from well-written text instructions with clear illustrations. A video tutorial is generally more confusing unless I also have written instructions to refer to. How likely is it that written instructions for this app might become available for people like me?

You sound like me - I am not able to digest video tutorials at all.
The good news is that Campaign Logger is *reasonably* approachable.
But it is also a tool and like many other tools there's no "one right way" to use it.
I found that a short cheatsheet of basics was enough to get started, but I had to try and use it for real games to find the best ways to make it work for me.
Now, its like my campaign spare brain that remembers for me and its not in my way at all - it just serves up the next thing I want to mess with in my campaign.

The cheat sheet I started with was here:
https://cheatography.com/johnnfour/cheat-sheets/campaign-logger-vnext/pdf/

The main things I've had to mess with an learn since ground zero:

Level 1: The difference between Logs and Pages (which also leads to when to use one or the other)

Level 2: Tagging and Labelling Pages and Logs

Level 3: How to hook up Generator UI tables and rollers for my campaigns into Campaign Logger

Level 4: Mermaid diagrams (which basically was find the mermaid cheat sheet online and play with it)

Level 5: Templates (Jochen has some excellent examples here in Campaign Community posts)
After those areas - it really comes down to pouring as much of your brain as possible into pages, organizing them in ways that work best for you as a GM screen.

One way to know what to pour in there - anything you or a player looks up in the books DURING the session, put a small sticky note or flag on that page. After the session, put all the sticky noted topics in as pages in your Campaign.

Then getting into the PiXiE mode of Prepare (going through your logs and pages before next game) -> eXecute (using CL to log during the session and refer to anything you need) -> Evaluate (after a session, what worked, what could be better ... then go into next session prep on your logs and pages)

I know this isn't really the answer to your question - it implies an answer that worked for me....
While I prefer "book learning" ... CL is a tool that learns harder by using.

But you do give me an idea on maybe how to help Johnn and Jochen build a Campaign Logging Handbook as they build the Wizard of Table/Session material...
 

JohnnFour

Game Master
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Demonplague Author
Borderland Explorer
Hi @Alyks!

How likely is it that written instructions for this app might become available
Very likely thanks to AI.

I am planning some new videos (no ETA yet but I'm aiming for Q2 2023) to go over the latest on how I'm using CL to run my OSE campaign.

Then I'll be using Otter or Descript to get text transcripts of the videos done and clean up the text.
 
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