OK, so sorry for the terrible thread title
So one mantra my games go by is that player's actions have consequences. This suggests that NPC actions also have consequences. Given that some NPCs will have a greater "reach" than low-level PCs, the consequences should be greater (e.g. King Bob kills Queen Mary and now the kingdom is in a fracas. But PC-1 is the cousin of Queen Mary, so, gasp, diverse alarums and GO!)
Anyway, I've always been stumped by how to keep track of the dynamics of a campaign, and in a broader context, of world building.
How about we set up a Skype chat some time, and talk about this?
You can find me on Skype easily (Auke Slotegraaf / psychohistorian) and my e-mail is aukeslotegraaf@gmail.com
What say y'all?
So one mantra my games go by is that player's actions have consequences. This suggests that NPC actions also have consequences. Given that some NPCs will have a greater "reach" than low-level PCs, the consequences should be greater (e.g. King Bob kills Queen Mary and now the kingdom is in a fracas. But PC-1 is the cousin of Queen Mary, so, gasp, diverse alarums and GO!)
Anyway, I've always been stumped by how to keep track of the dynamics of a campaign, and in a broader context, of world building.
How about we set up a Skype chat some time, and talk about this?
You can find me on Skype easily (Auke Slotegraaf / psychohistorian) and my e-mail is aukeslotegraaf@gmail.com
What say y'all?