Yes, yes, you didFate? Did I hear Fate?![]()
Still, I think I prefer it for zany rules light gaming or one-shots. Lately, though, I have looked at Cypher as something that could replace it in my personal tool box.
I take it you like it?
Yes, yes, you didFate? Did I hear Fate?![]()
Yes, I do!I take it you like it?
For fantasy stuff I just made magic weapons and armor aspects. How do you handle it?Yes, I do!
I used it for Sci-Fi mostly/lately. Traveller-esque using plain Fate Core/Condensed.
Before that, I got into Mindjammer, Eclipse Fate, and Dresden Files.
It all started with a Brothers Grimm/Krabat-ripoff medieval fairy tale fantasy game.
I like the versatility of the system. It's easy to improv, and it's story-driven.
The only thing I miss is crunch, as sometimes everything feels the same.
For that reason, I enjoyed Mindjammer and Strands of Fate.
I have yet to find a good fantasy implementation.
I like Malmsturm, but the setting is so densely woven into the rules that they are difficult to reuse.
I like Dungeons of Fate, too, and translated it into German.
If you have any pointers for Fate Fantasy, I am all ears!
It depends.For fantasy stuff I just made magic weapons and armor aspects. How do you handle it?
This 100%. The existing skills work just fine. High Concept defines how the skills work. "Blah blah Ranger" has some built-in assumptions. Shoot is with that bow and arrow.For magic users/casters/etc., I usually require your high concept to name your magic. A core skill will cover basic, low-key magic stuff, e.g., Lore for wizards that allows you to conjure a light like a Swords skill implies weapons, or a Survival skill implies brought torches. From there, stunts can add additional capabilities to the core skill, like using it instead of Shoot for magical remote attacks.
As situational aspects, they are likely gone after that, i.e., they can no longer be invoked and provide a bonus. But I like the idea of keeping stuff in your slots as long as you switch it out.So, Loot are just aspects that get added to your character and you can swap out for other loot? "I have the Sword of Avenging Souls" welp that's an aspect you will use a free invoke on per encounter/scene on melee?
This reminds me of the Weapon and Armor Perm Aspects from some systems. It would work that you had your normal skills etc to roll to hit but the Weapon rating would add to the effect, and Armor would soak incoming hits.As situational aspects, they are likely gone after that, i.e., they can no longer be invoked and provide a bonus. But I like the idea of keeping stuff in your slots as long as you switch it out.
Nova Praxis is transhuman sci-fi: https://www.drivethrurpg.com/product/112483/Nova-Praxis-Augmented-PDF-FateWhat else can you tell me about Nova Praxis?
Please don't suggest such things here. Even if people don't object to "sharing" this would still be piracy in most places and we want to stay on the legal side with all our endeavors.I am unsure your personal thoughts on sharing, but I could pass you a copy of either of the books if you wanted to look through them before making the purchase yourself.
A few takeaways from my experience:Seeing as this is my first foray into the system I do not have any experience to offer, however if there are any suggestions of what to watch for as far as problem areas are concerned I would gladly accept them.