I've taken the plunge and become A Player but the character I've made is too powerful for the campaign
After almost a decade of GM'ing DAD I've taken the plunge and become A Player but I've fairly created a character that's too powerful for The Campaign The GM is planning to do, The GM knows that my character being too powerful for the campaign isn't a good reason to let me use 1 that I've created fairly but at the same he doesn't know what to do. Idea's for me and him
When rolling for my characters stats my rolls gave him Str 17, Con 15, Dex 16, Int 10, Wis 12 and Ch 14, with 8+1 or 9Hp and starting with 170 Gold Coins
Background wise I rolled A 58, this means that my characters Social Class is Upper-Middle
Family wise with A 52 his parents were legitimately married, A 48 then A 81 that are both on 1D100’s means that he’s the 3rd of 8 children
His 2 normal languages are The Common Tongue and The Good Alignment Tongue and The 2 extra languages that his INT of 10 gives him are Bugbear and Gnoll
3 1D6’s that come up A even numbers mean that his 3 older siblings and with the 4th 1 coming up a odd number his younger siblings A Girl
The GM has decided that both of his parents are Nobles that hold The Title of none inheriting The Title of either fairly Senior Baron or fairly Senior Baroness that rules A Large Barony
This means that as they are both the child of A Baron they both have The Title of either fairly Senior Baron or fairly Senior Baroness that rules A Large Barony and A 1D00 roll of A 16 means that both parents have 3 relatives between them and getting the families estates niether of them own land
This means that my character has 7, including 3 siblings and 1 parent, between him and the title per side that both sides of his family own
Belongings wise he’s getting Chainmail Armor(40 GC), Shield(10 GC), Short Sword(8 GC), 5 Weeks worth of food(75 GC), Hand Axe(4 GC), Dagger(3 GC), Backpack(3 GC), 3 Wineskins(3 GC), 3 Quarts of Wine(3 GC), 1 Tinderbox(3 GC), 12 Torches(2 GC), 24 Iron Spikes(4 GC), 2 large Sacks(4 GC) and 1 Bedroll(4 GC)
That leaves me with 170 -166 or 4 Gold Coins
And
The combination of his Chainmail Armor, Shield and Dex of 16 give my character A Armor Class of 2, throw in his initial Hp of 9, the fact that in A Fight when rolling to wound he increase’s the roll by +2 and when using his Short Sword he does 1D8+2 damage means that he’s going to be A Powerhouse
Stuff determined by rolling on tables The GM made
Roll 1
I rolled A 39 on 1D100 means that both parents wanted to and tried to but in the end couldn’t afford to buy their son something even 1 magical goodie and that they both tried but failed to persuade their father lend his grandson something
Roll 2
I rolled A 44, so even though my characters grandfather wouldn’t lend me anything, he did agree that when or if I could afford it he’d be glad to sell me magical goodies at a 25% discount
Roll 3
I rolled A 73, which means that if possible and if I can afford it then he would persuade the king to sell my character titles at a 50% discount
Roll 4
I rolled A 55, this means that The Earl that my father is 1 of The Vassals of has A Daughter whose 11 and in 6 years time will be old enough to marry, and as her father owes my father a lot of favors if I have proven myself worthy by then he will call in enough favors to guarantee that I’m allowed to marry her
Also
I make 2 1D10 rolls, the 1st is A 5 and the 2nd is A 1
This means that I get to name the 11 year old daughter of The Earl that my father is 1 of The Vassals of
Despite or perhaps because of that though the name I give to the 11 year old daughter of The Earl that my father is 1 of The Vassals of must be that of A Female Cartoon character that was once my favorite Female Cartoon character
I’m being smart here, The GM didn’t say that if my Female Cartoon character that was once my favorite Female Cartoon character changed her name that I couldn’t use her original name
And
That’s the reason why the name I give to the 11 year old daughter of The Earl that my father is 1 of The Vassals of is Aleita Schaffer
Also
The GM generated The 2, 1 per side, Large Baronies per side that belong to the family, and that's despite the fact that both, 1 per side, Large Baronies have 7 people between him and the title, that belong to his family, 1 per side
It consists of 17 area’s of Farmland that were founded with the intent that rulership of them be bought not earned or given or gifted, they are all fertile, prosperous, peaceful and are all 13% bigger then normal
In it is a total of 5 small towns, 17 slightly smaller then normal manor house, 78 very large fishing communities, 78 decent sized villages, 78 small villages and 387 farms
It has a population of 57,261 that consists of 35,877 adults and 21,384 Children
They net my characters family 1,188,229 Gold Coins per year, but that’s before costs and after costs it drops by 1,155,786 Gold Coins per year to 32,436 Gold Coins per year
They get 31,196 Gold Coins per year from The Kings Justice, 31,196 Gold Coins per year from Fines, 34,316 Gold Coins per year from highway tolls and 19,087 Gold Coins per year from miscellaneous earnings
They also have 3 126 Acre Orchards and every year these net the ruler a total of 9,450 Gold Coins, 78x80 or 6,240 Pints of Good Wine and 48x35 or 1,680 Pints of Fine Wine
Facilities wise theirs 626 Bakers, 586 Brewers, 468 Grain Mills, 384 Butchers, 320 Blacksmiths, 276 Cheese Makers, 276 Fullers, 270 Carpenters and 196 Tanners that nets The Baron a extra 465,450 Gold Coins per year/per adventure
Animals wise The Baron has 3,666 Chickens, 1,086 Goats, 954 Sheep, 744 Pigs and 588 Cattle that earns him or her 24,922 Gold Coins
And
Horse’s wise The Baron or Baroness she has 60 riding horse’s, 24 Draft Horse’s and 18 Warhorses
Also
Clerics wise it has 3,112 Clerics that consist of 1,398 1st level, 1,049 2nd level, 398 3rd level, 155 4th level, 57 5th level, 26 6th level, 15 7th level, 8 8th level, 5 9th level and 1 11th level Clerics
And
Civilian Militia it has 3,112 Civilian Militia that consist of 1,398 1st level, 1,049 2nd level, 398 3rd level, 155 4th level, 57 5th level, 26 6th level, 15 7th level, 8 8th level, 5 9th level and 1 11th level Men At Arms
Also
It has A 605 Strong Garrison that consists of 180 Medium Infantry with Melee Weapons, 180 Medium Infantry with Ranged Weapons, 90 Heavy Horse Mounted Light Scouts, 90 Heavy Crossbowmen, 60 Very Heavy Cavalry, 30 3rd level Clerics, 28 Pegasus Mounted Light Knights, 6 6th level Magic User and the leader whose A 12th level Ranger
The 6 6th level Magic Users have 6 Spellbooks and 2 Spellscrolls that all hold 16 1st level, 11 level, 7 3rd level, 4 4th level and 1 5th level
The Ranger has A Ranger Retinue of 2 11HD/66Hp Wereboars that are both accompanied by 2 6HD/35Hp Dire Boars, 1 8HD/50Hp Unicorn, 1 10HD/66Hp Trent, 1 13HD/88Hp Dryad that has The Spellcasting Abilities of A 8th level INT 19 Magic User, 1 13HD/88Hp Centaur Shaman that has The Abilities of A 8th level Wis 19, Int 14 Cleric and 1 9HD/63Hp Young Roc
Castle Workers
Staff
122 Unskilled Servants, 66 Soldiers, 44 Hunters, 30 Doctors, 30 Bailiffs, 30 Reeves, 30 Heywards and 30 Chamberlain
Advisors
Lesser
5 Sherrifs/3rd level Rangers, 5 Magistrates/3rd level Magic Users, 5 Greater Revees/4th level Clerics, 5 Rural Wardens/4th level Rangers, 5 Urban Wardens/6th level Illusionists, 3 Heralds/5th level level Man At Arm, 3 Bailiffs/6th level Thieves, 3 Chamberlains, 3 Chaplains/6th level Cleric and 2 Senior Magistrates/6th level Paladins
The 5 3rd Magic Users all have 4 Spellbooks and 1 Spellscroll that all hold 11 1st level, 8 2nd level and 2 3rd level Spells
Greater
16 regular advisors that consists of 2 Stewards, 2 Arcane Advisors, 2 Military Advisors, 2 Advisors on Self Defence, 2 greater Reeves, 2 tactical advisors and 2 Divine Advisors and 2 Ex Colonels/11th level Elf Fighters
Very powerful
1 Magistar whose A 15th level Magic User
She has 11 Spellbooks and 8 Spellscrolls that all hold all 1st level, all 2nd level, all 3rd level, all 4th level, 15 5th level, 13 6th level, 7 7th level, 3 8th level and 1 8th level Spells
1 General whose A 15th level Fighter
1 Spy whose A 15th level Thief
1 High Priest whose A Wis 20/Int 15 15th level Cleric