Every now and then some random source features a generic article on gamemastering advice. Maybe they are worth collecting?
This week Kotaku ran just this kind of an article - with pointers to some great online sources for further reading (with some missing links)...
Not everyone subscribes to this "It's the GM's duty to entertain the players" school of thought, however.
This week Kotaku ran just this kind of an article - with pointers to some great online sources for further reading (with some missing links)...
https://kotaku.com/how-to-be-a-great-dungeon-master-1842914514The idea of being a Dungeon Master in a tabletop RPG is, understandably, pretty daunting. A table full of people looking at you constantly, listening to your every word, stumbling clumsily through your well-crafted world with all the grace of an out-of-control semi-trailer? A nightmare by anybody’s standards. But don’t worry! You got this. We got this — together.
I’m going to tell you... The Three Golden Rules of DMing.
Not everyone subscribes to this "It's the GM's duty to entertain the players" school of thought, however.