I'm running Tyranny Of Dragons, without xp count. PCs complete a chapter, PCs gain a level up. Except they don't complete the chapter and barely get out the Dragon Hatchery.
The setting is Forgotten Realms.
They were supposed to spy on cultists' camp (Cult Of the Dragon), to find the camp abandoned, besides some cave, then they were supposed to go into that cave and find out something about the Cult, first and foremost where the Hoard of the Dragon Queen is being transported. But alarm went off, and PCs barely got out (lied their way out with lucky deception)...
- without level up
- without any idea where the cultists are now, and where are they going
- without any special merits and honors in the eyes of the Harpers (that means without a veritable pretext to trust them with important mission, wich is exactly what happens in the next chapter of the campaign scenario)
***
I believe I need a homebrew chapter on their way to the next 'official' one. Which is Beregost town.
Maybe including some Cult's ambassadors to some far potential allies (Zhents, Red Wizards, you name it)....
Anyway, it should provide an experience, so I can level up them. And ideally give them some knowledge about cult's plans. Direction....
Also I believe the chapter needs 2 'issues'. One of them must be unrelated to the cult, because my campaign feels like overdoing it...
The party consist of:
- an infamous elven ranger (who killed Langdedrosa, the cult's champion in chapter one, but lost a hostage in the process), chaotic good
- a dragonborn paladin in Langdedrosa's armor, she seeks someone to explain her Tiamat-themed nightmares, neutral good
- and an elven wizard who seeks his lost relative, Talis Kasterel (suspecting that she's wit the cult now), chaotic neutral, a cynic
They also need to identify a couple of magic items or even better to get a pearl for their wizard (Identify spell material)
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I appreciate any help and ideas. Like structure, villains, opportunities, encounters
The setting is Forgotten Realms.
They were supposed to spy on cultists' camp (Cult Of the Dragon), to find the camp abandoned, besides some cave, then they were supposed to go into that cave and find out something about the Cult, first and foremost where the Hoard of the Dragon Queen is being transported. But alarm went off, and PCs barely got out (lied their way out with lucky deception)...
- without level up
- without any idea where the cultists are now, and where are they going
- without any special merits and honors in the eyes of the Harpers (that means without a veritable pretext to trust them with important mission, wich is exactly what happens in the next chapter of the campaign scenario)
***
I believe I need a homebrew chapter on their way to the next 'official' one. Which is Beregost town.
Maybe including some Cult's ambassadors to some far potential allies (Zhents, Red Wizards, you name it)....
Anyway, it should provide an experience, so I can level up them. And ideally give them some knowledge about cult's plans. Direction....
Also I believe the chapter needs 2 'issues'. One of them must be unrelated to the cult, because my campaign feels like overdoing it...
The party consist of:
- an infamous elven ranger (who killed Langdedrosa, the cult's champion in chapter one, but lost a hostage in the process), chaotic good
- a dragonborn paladin in Langdedrosa's armor, she seeks someone to explain her Tiamat-themed nightmares, neutral good
- and an elven wizard who seeks his lost relative, Talis Kasterel (suspecting that she's wit the cult now), chaotic neutral, a cynic
They also need to identify a couple of magic items or even better to get a pearl for their wizard (Identify spell material)
---------
I appreciate any help and ideas. Like structure, villains, opportunities, encounters