I am 8 sessions into my latest campaign on Roll20 and have already gone through 5 players that only last one or two sessions then quit. I have a core of 3 players that have lasted from the start and it's getting frustrating trying to find good, reliable players. My adventures are geared towards 5 players and I have been forced to dial it back for only 3 and it looses some of the drama when you do that.
What I do:
1: Set the time requirements upfront. If they can't make the time slot then there's no reason to go further.
2: I ask what type of play they are looking for. (as a mix of intrigue/mystery to hack and slash ) I try and tailor the adventure to what the players want most.
3: If they pass the first two requirements then I go through a series of 10 to 15 private messages that we can build a character backstory with and put that hypothetical character through some scenarios so I can see if their playing style matches the group.
4: If they last that far I feel they are fairly committed to playing but they still seem to be abandoning the game.
What else should I do? What do you do?
What I do:
1: Set the time requirements upfront. If they can't make the time slot then there's no reason to go further.
2: I ask what type of play they are looking for. (as a mix of intrigue/mystery to hack and slash ) I try and tailor the adventure to what the players want most.
3: If they pass the first two requirements then I go through a series of 10 to 15 private messages that we can build a character backstory with and put that hypothetical character through some scenarios so I can see if their playing style matches the group.
4: If they last that far I feel they are fairly committed to playing but they still seem to be abandoning the game.
What else should I do? What do you do?