New to the whole world and using Campaign Logger as a way to create interactive fiction opportunities, branching narratives and larger fiction works. Looking forward to exploring new tool as I learn old. Tips, trick and video instructional always welcome.
Welcome! I came here for a similar sort of reason: I was introduced to D&D when it was new just before the microcomputer revolution started. By 1982 tabletop and interactive fiction (from the mighty Scott Adams and Infocom) were a large part of my life - basically, better than books because they changed each time you picked them up.
Flash forward decades later and the magic is still there ... Those two hobbies have stuck with me my entire life, each reinforcing the other.
Tabletop and interactive fiction are both forms of being an illusionist - crafting sky castles in the imagination from evocative words, rolling bones, and imagination.
Along the way, I've experimented with writing computer RPGs, machine cinema, virtual world roleplay, self-publishing short stories through Amazon, Inform4 interactive-fiction writing, and lately, writing my own RPG systems and settings from scratch.
With everything I've dabbled in, I can say I think your approach of Campaign Logger as an interactive fiction organization system seems *very* do-able, especially with the help of Johnn, Jochen, and the rest of the cast of characters here,
The multiple forms of "tagging" based on type of information should be very helpful to tracking, linking, and cross-referencing the multiple categories of information.
I've had the best luck with Campaign Logger if I treat creating Campaign Entries much like I would create a wiki pages about some aspect of a story - and log entries to be like tweeting about a specific event or data point within the story.
I am very interested to hear how you get along with building and tracking multiple branching story lines within the structure - Johnn's "loopy planning" techniques described in his course speaks directly to that - and loopy planning was one of the earlier drivers for how CL was designed to work.
Feel free to direct message me with any questions you have about interactive fiction, tabletop etc - or start a thread in one of the forums and tag my name in it.
I might not have answers - but I may be able to ask other questions that help clarify, focus, or expand on things.