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Is there a way to "link" one campaign to another?

evenfell

New member
Platinum WoA
Gold WoA
If I understand campaign logger correctly, a campaign is the adventure main page
Under pages there is §section which then contains scenes (in the for of 5rd templates fit to the genre)
And the log is the log for that whole campaign.

Lets say I have a campaign called the haunted castle on ravenhill and another called the hunt for Valdemor
They are both set in the same world/universe.
Is it possible to have a master info about places, plots, rules, factions and so on and then link that into several campaigns?
Or is each campaign a "world" on its own? Meaning that you have to write in every faction, place and so on twice if you play many campaign in the same world.
And if you have several campaigns, would you use sections with labels to differentiate between two different gaming groups?
What is the best practice of use using it this way? Or have I missed out on something here?
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
I consider a Campaign a Campaign World. I use pages as my source of truth (private section) and as a gazetteer/almanac (public part) for my players. I log all adventures of a particular group in that world in one session log for that group. New groups (whether new players or new characters, or a disconnected new storyline) get their dedicated session log.

So, your example would be one (shared) Campaign, with two session logs: a) haunted castle on ravenhill and b) the hunt for Valdemor. Keeping both groups in the same campaign allows for consistent world-building and even for each group somehow affecting the other - if you wish to do so.

Aside from your (private) session logs, I would create one summary log per group and publish the entries there, giving each group their own dedicated link to review what happened.

In the end, you go with what best suits you.
 

evenfell

New member
Platinum WoA
Gold WoA
Awesome. Great tips.
So you can use one of the free slots in pages and rename that to adventure party for example. So each adventure party has a page.
Then use sections to build the adventure.
If I so wish it's also possible to put in several 5rd templates in one section.
I'm gonna play around with this a bit and find a way
 

pbianchi

Member
Gold WoA
Wizard of Story
@Jochen in this way sharing the campaign with your players (from both groups) could pose some problems since all the players can access the public part of all the logs entries/campaign pages. Only the log publishing will work as you suggested. Did I understand correctly?
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
If I so wish it's also possible to put in several 5rd templates in one section.
I am currently working on an integrated template setup and a WYSIWYG editor.

I would be more than happy to see your requirements for structured data and rendered output. So far, this is mostly based on my personal requirements.

Currently, we only have one true template: https://campaign-community.com/index.php?resources/5-room-dungeon-template-code.325/ (be sure to paste the code using Ctrl+Shift+V or it gets escaped and won't render properly).

There is also a user-created template for 5e stat blocks from the old version of CL: https://campaign-community.com/index.php?threads/examples-of-logger-usage.18/#post-190 (It does not work so good in the new version, though)
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
I am currently working on an integrated template setup and a WYSIWYG editor.

I would be more than happy to see your requirements for structured data and rendered output. So far, this is mostly based on my personal requirements.

Currently, we only have one true template: https://campaign-community.com/index.php?resources/5-room-dungeon-template-code.325/ (be sure to paste the code using Ctrl+Shift+V or it gets escaped and won't render properly).

There is also a user-created template for 5e stat blocks from the old version of CL: https://campaign-community.com/index.php?threads/examples-of-logger-usage.18/#post-190 (It does not work so good in the new version, though)
You could go with this version for now, though not as colorful:

Markdown (GitHub flavored):
## Animated Armor
[Image](https://media-waterdeep.cursecdn.com/avatars/thumbnails/8/429/1000/1000/636306156895834255.jpeg)
_Medium construct, unaligned_
─────────────────────────────────────────────
__Armor Class__ 18 (natural armor)
__Hit Points__ 33 (6d8 + 6)
__Speed__ 25ft
─────────────────────────────────────────────
|| __STR__ || __DEX__ || __CON__ || __INT__ || __WIS__ || __CHA__
|| __14 (\+2)__ || __11 (\+0)__ || __13 (\+1)__ || __1 (\-5)__ || __3 (\-4)__ || __1 (\-5)__
─────────────────────────────────────────────
__Damage Immunities__ poison, psychic
__Condition Immunities__ blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
__Senses__  blindsight 60 ft. (blind beyond this radius), passive Perception 6
__Languages__ —
__Challenge__  1 (200 XP)
─────────────────────────────────────────────
___Antimagic Susceptibility.___
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

___False Appearance.___
While the armor remains motionless, it is indistinguishable from a normal suit of armor.

### Actions
─────────────────────────────────────────────
___Multiattack.___ The armor makes two melee attacks.

___Slam.___ _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Source: [5th Edition SRD](https://dnd.wizards.com/articles/features/systems-reference-document-srd)
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
@Jochen in this way sharing the campaign with your players (from both groups) could pose some problems since all the players can access the public part of all the logs entries/campaign pages. Only the log publishing will work as you suggested. Did I understand correctly?
Yes, you are right.

A more detailed permission system, including write-permission for players, is on our agenda.
 
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