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Mythras (the game system formerly known as Runequest 6) thread

Hannu

Mythras Guru
Gold WoA
Wizard of Story
Wizard of Combat
If you feel the need to ask Mythras questions - here is one place for it.

I have created a large variety of generators for Campaign Logger for Mythras. At the moment many of them use commercial material so I can use them only for myself. Hoping to be able to get permission to release some of this at some point (it depends on the copyright folders).

On my blog there is quite a bit of additional support material for Glorantha in Mythras (quite comprehensive encounter generator, tables etc)...
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
What about the magic system?

I have been invited to an RQ6 game and wanted to play a magic-using dwarf brew-master/craftsman. The magic systems presented to me seemed odd, none matching (one was about words I would need to match to create spells on the fly, one was for calling spirits to do my bidding, one was "hedge" magic where rotes came close to "traditional" spells, but those rotes were just very low-powered and slow).

What would be the appropriate system to give a "traditional" spell-like feeling without nerfing the character. Something that supports my main role (craftsman, warrior) without making me an outright mage.
 

Hannu

Mythras Guru
Gold WoA
Wizard of Story
Wizard of Combat
The magic systems presented to me seemed odd, none matching (one was about words I would need to match to create spells on the fly, one was for calling spirits to do my bidding, one was "hedge" magic where rotes came close to "traditional" spells, but those rotes were just very low-powered and slow).

What would be the appropriate system to give a "traditional" spell-like feeling without nerfing the character. Something that supports my main role (craftsman, warrior) without making me an outright mage.

RQ in almost all its forms has been the magical game where anybody can do magic - some do it more than others.

It is up to the GM to define which of the four systems that are in the rulebook are applied and whether they are tweaked. I am running almost bog standard way the four systems.

There is folk magic - relatively fast but only occasionally powerful. Usually most can use this but it is up to the GM campaign.

There is theistic magic (what we called the rune magic in other versions of RQ). There you belong to a cult and gain fast and sometimes very powerful spells but only those which the cult has available (usually a handful with some cults up to 20...). Higher up in the ranks you would be a priest or "paladin" like figure for the cult.

There is mystics - which almost only augment yourself. Think Shaolin monks etc.

The fourth one is sorcery which is perhaps the most variable of all the systems. This is your wizard magic. Usually thought in sorcery schools of which you might belong to one or two maybe three. It is not really set how many but your GM might put limits if she wants to.

I created a small tool which allows to calculate how the various effects can be done (bog standard)... https://notesfrompavis.wordpress.com/2016/09/04/sorcery-tool-for-mithras-updated/

The dwarf could either be a sorcerer or perhaps there is a cult with theistic magic and some spirit magic that would apply for brewmaster

Here is one cult option (set in the world of Glorantha). You could set up something similar.
https://drive.google.com/drive/folders/0B0J20AZXw-hDN0tnSkViejFqSW8

Here are a few sorcerers (starting from apprentice then adept then mage then archmage) that show something that can be done with the system
http://skoll.xyz/mythras_eg/enemy_template/1016/ (they are in the cults header)... Just press generate - none of these are "balanced" anyway and some are more useful as NPCs.

Here is another example http://skoll.xyz/mythras_eg/enemy_template/3570/ Just press generate.

The RQ6 book has quite a few examples of how brotherhoods are built up. Brotherhood = sorcery order.... It gives examples what kind of spells, how many etc. It is very very flexible.

From sorcery I think the following would be appropriate spells. Perhaps your school can have only 5-7 of these with apprentice having access only to one or two ...
Abjure Alcohol
Abjure xyz substance
Maybe Animate Brewery products
Diminish Intelligence
Diminish Dexterity
Dominate Humans who have drank your brewery products
Draw Customers
Enlarge Barrels
Evoke Spirit of the Spirit (summons alcohol related spirit)
Hinder
Neutralize Magic (with component of your brewery product)
Smell
Taste
Protective Ward
Summon Alcohol related object (bottle, barrel etc)

Folk Magic (spirit magic, hedges...). Perhaps few of these might be available to your brotherhood. Maybe 1-2 in the start and then you can learn more 4-6 of them from the cult and rest by searching the world...
Alarm
Appraise
Babble
Befuddle
Calculate
Calm
Chill
Cleanse
Curse
Dishevel
Find Beer
Glamour
Heal
Incognito?
Preserve
Repugnance
Sleep
Slow
Vigour

Depending on your GM I would suggest a brotherhood that contains sorcery and folk magic or sorcery only and build what is available to various levels of your progress so there is something to aspire to.

All the above is pretty much bog standard and may not be applicable to your GM's world but is quite reasonable
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
Wow, that is GREAT feedback. I am quite sure that you are talking of a different game than the one that was suggested to me. But at least, I am eager to read up on the standard variant of Mythras now.

Thanks!

EDIT: just bought the German version of the game :)
 
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Hannu

Mythras Guru
Gold WoA
Wizard of Story
Wizard of Combat
The beauty of Mythras (and RQ6) is that it is very flexible and you can create all sorts of variations with magic.. Usually you can be iron clad warrior and a magician but because you tend to advance only in the skills you use it might take time to be the combined Conan & Thoth Amon. If you want to be a Bruce Lee as well, that can be arranged but will take time to progress... All that armor might slow you down in your spells etc...
 

Hannu

Mythras Guru
Gold WoA
Wizard of Story
Wizard of Combat
Have not seen a player in my campaign who did not know spells AND use weapons plus armor...
 
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JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
There it is (arrived yesterday)!

IMG_20180804_180114-klein.jpg
 

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psotos

Member
Wizard of Story
I finally got to play Runequest at GenCon. It was Runequest 7! A new version of Runequest from Chaosium. I also met the founder of Chaosium.

I mention to them that I've had gallons of milk that have lasted longer than some versions of Runequest. haha
 

Hannu

Mythras Guru
Gold WoA
Wizard of Story
Wizard of Combat
Oh my, Good for you. I was there couple of years ago - it is mindbendingly large gamers’ conference.
 
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