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PiXiE 11-Out-Of-10 Adventure Evaluation Checklist

ExileInParadise

RPG Therapist
Staff member
Adamantium WoA
Wizard of Story
Stolen from Inspired by today's newsletter ... how to turn a list of good ideas into a checklist of things to evaluate your adventures with between sessions either during prep or after running them.

PiXiE 11-Out-Of-10 Adventure Evaluation Checklist

[☐] Simplicity:
Was the plot is straightforward and approachable, ensuring
it's easy for players to discover, understand, and engage with?

[☐] Builds Excitement: Did the plot steadily build drama, anticipation,
and excitement, culminating in a climactic finale?

[☐] Unexpected Twists: Did the plot surprises cast the adventure in a new
light, triggering satisfying "Aha!" moments?

[☐] Meaningful Outcomes: Did the adventure have potential outcomes that
matter to everyone involved, making it feel consequential and immersive?

Killer Encounters
[☐] Purposeful Goals:
Did the Encounters largely serve a player or
character-driven goal?

[☐] Engaging Choices: Did Encounters offer a variety of action paths
and dilemmas, such as combat, diplomacy, or problem-solving?

[☐] Intriguing Conflict: Did barriers to goals poke and excite, leading
to interesting choices and stimulating challenges?

[☐] Player Engagement: Did each encounter provide every player or
character a chance to contribute?

[☐] Mini Stories:
Did each encounter contain its own compelling story
that aligns with or enhances the plot, even if it's just through theme
and tone?

Creating Foes & Conflicts
[☐] Variety:
Were there an interesting mix of foes, obstacles, and challenges
keep things fresh and exciting?

[☐] Dynamic Characters:
Were Foes played to their full potential,
imbued with personality and individual motives? Were they cunning or
foolish, but always engaging?

[☐] Intellectual Challenge:
Did most conflicts require strategic
thinking and good character choices to resolve?

Incorporating Treasure
[☐] World Impact:
Did the adventure influence the campaign and setting
in intriguing ways?

[☐] Longevity: Did the adventure hint at or set up future escapades,
keeping the campaign vibrant and continuous?

[☐] Character Development: Did the adventure trigger some form of
character growth or complication, adding depth and richness to the game?
 
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