Just thinking about this, hopefully John and others can pitch in.
3 core Logs
- Journal - actual session notes
- Plans - any preparation for games, fronts, plots, loopy planning, etc.
- Buckets - inbox for ideas
Master - master data for anything referenced in logs. This should be used for permanently true stuff (or currently true stuff), not for transitory things.
In terms of plans we need a way to organize the following threads of stuff. None of these are really "master" data,
- front / plot - a situation with multiple components which will do things if not stopped (may do them anyway).
- thread - a simpler log entry > next event to happen > players interact with it > log entry > etc.. - core of loopy planing
- session / scenario / adventure - like a front or plot but traditional planned adventure
- event - a thing that is probably going to happen, usually part of any of the above three things
Post your ideas. Then we can figure out how to use the logs and tags and stuff to implement this.
The goal is to create a solid reference implementation.
3 core Logs
- Journal - actual session notes
- Plans - any preparation for games, fronts, plots, loopy planning, etc.
- Buckets - inbox for ideas
Master - master data for anything referenced in logs. This should be used for permanently true stuff (or currently true stuff), not for transitory things.
In terms of plans we need a way to organize the following threads of stuff. None of these are really "master" data,
- front / plot - a situation with multiple components which will do things if not stopped (may do them anyway).
- thread - a simpler log entry > next event to happen > players interact with it > log entry > etc.. - core of loopy planing
- session / scenario / adventure - like a front or plot but traditional planned adventure
- event - a thing that is probably going to happen, usually part of any of the above three things
Post your ideas. Then we can figure out how to use the logs and tags and stuff to implement this.
The goal is to create a solid reference implementation.