In @saps Adventure Building Ramblings, @JohnnFour said:
And this seems to have struck a chord with @ExileInParadise (and certainly has with me).
I might be jumping the gun here, somewhat, as I've no doubt @JohnnFour will be covering story in the Plot section of WoA resources, but I thought it worthwhile making a thread to accumulate storycrafting resources. All the information I've found out there about Story crafting is presented through the lens of authorship, which doesn't quite work for collaborative TTRPGs, but may still be useful food for thought.
So to start the list:
The Seven Basic Plots
Types of Story
The Alexandrian's Three Clue Rule (for investigation/mystery stories)
I've found other resources in the past, but (irritatingly) seem to have misplaced them... will circle back round when I find them again!
What many RPG world builders don't think about (at least, based on stuff that's been shared with me and my bookshelf of published settings) are the Story and System (game) corners.
And this seems to have struck a chord with @ExileInParadise (and certainly has with me).
I might be jumping the gun here, somewhat, as I've no doubt @JohnnFour will be covering story in the Plot section of WoA resources, but I thought it worthwhile making a thread to accumulate storycrafting resources. All the information I've found out there about Story crafting is presented through the lens of authorship, which doesn't quite work for collaborative TTRPGs, but may still be useful food for thought.
So to start the list:
The Seven Basic Plots
Types of Story
The Alexandrian's Three Clue Rule (for investigation/mystery stories)
I've found other resources in the past, but (irritatingly) seem to have misplaced them... will circle back round when I find them again!
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