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RPG (System) for a SUPERS Campaign?

Ronaldo Lima

Member
Wizard of Story
check out Truth and Justice (PDQ system)
That's a new one for me... I had to google PDQ to get "Prose Descriptive Qualities"...
They all look like interesting narrative-oriented games, but I think that, at this time, I am more inclined to keep M&M 3e; probably I will take on most of the "crunchy work" of character creation on behalf of the players (particularly the new ones), and use the system with a lighter approach...

But again, thank you all for all this great feedback! Now, let's get into some adventure building! :)🤓😃
 

jrrnewton

Member
Wizard of Story
Yeah, that threw me off a bit... I have a hard time to see my players doing that, much less playing on that level of improv...
They used a Quick Character Creation method detailed in the book where you define minimal things to start, and flesh the rest out as you play. In games I ran, we did full character creation, but I did leave the players the option of leaving lower skill levels (+1, +2) undefined if they wanted to, and to define them in the first couple of sessions. We also allowed re-work of characters between session for the first couple of adventures, so people could "dial in" what their characters were and/or discover them through play.
 

Gedece

Active member
Platinum WoA
Wizard of Story
Well, to be fair, my players also don't run at that level of improv, and the game still works. They are starting to get used to the idea that they have more options to influence the game, but they use it with care. There is a thing that's not mentioned in the game, they say that whenever a player uses a fate point he needs to justify how the aspect they use influences in the story to get then bonus, what they didn't say it's that it's not only the GM that has to approve it. The whole table needs to agree on it. That helps keep the influences in check so that they are only used when they are really able to influence the story.
 

Leadaddict

New member
Wizard of Story
I would recommend my old favorite in Villains and Vigilantes. Its simple compared to almost any other Supers game, it uses familiar stat lines, its uses random power creation, so its quick and easy to make a character, and those powers may not align perfectly, from which comes some amazing characters and roleplaying. I would recommend 2nd Edition. It is available on Drivethru.

The other option would be ICONS, which is by Steve Kenson of MM fame.
 

crauscher

Member
Silver WoA
Wizard of Story
Any thoughts on adapting Traveller to work for a Supers game? I kinda like the idea of using a lifepath approach to discovering how they obtained their powers as well as their alter-ego, and applying individual modules as desired for the different sources of superpowers (mutations, machines, multi-dimensions, mentals, magics, etc.).
 
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