Stephan Hornick
Community Goblin & Master of the Archive
Platinum WoA
Wizard of Story
Wizard of Combat
Borderland Explorer
The binary success or fail results are quick, but boring for me. I totally agree, @sheaeugene. I too usually always describe the results in a gradient manner, trying to create roleplay opportunity, actionable results, scenastic moments or difficult decision points with each result, often influencing other PCs in the process.
I like your table. But seemingly in contrast to you, I often decide in the moment and don‘t prepare an array of actual possibilities. This said, I do collect areays of possible results in my bucket list of what I want to see more of at the table (playing completely vtt though).
I like your table. But seemingly in contrast to you, I often decide in the moment and don‘t prepare an array of actual possibilities. This said, I do collect areays of possible results in my bucket list of what I want to see more of at the table (playing completely vtt though).