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SciFi (Star Wars) Job Generator

JochenL

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@Gerald.Lock, do you have permission to share this publicly? This generator is likely copyrighted. Please share a license, state that you got permission, or remove the generator.

EDIT: just to be on the safe side, I hid your posts until we have this clarified.
 

Gerald.Lock

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@Gerald.Lock, do you have permission to share this publicly? This generator is likely copyrighted. Please share a license, state that you got permission, or remove the generator.

EDIT: just to be on the safe side, I hid your posts until we have this clarified.
Hi @JochenL, the original post was just a text block, not a generator. I simply copied the text from the post.
There was no licence and since the original is now gone, my attribution to the original author of the text (which I thought would be sufficient in my original 4-line post) is now quite ineffectual.
I understand if you don't want to allow the post to exist here - my intention was just share for the benefit of the community.
Would a link to a Google doc holding the text content be more acceptable?
 

ELF

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FFG have pulled down their whole community forum, so it's not just the above linked post that has now disappeared. The original post by Desslok is still accessible via Internet Archive, so there's no need for a Google Doc copy (apart from private use, of course):

This was a document that I wrote up for my old D6 role playing game page, but I never published it. I think it was originally a Traveler 2000 generator from 1989 that I adapted to the life of a Tramp Freighter captain - but I cleaned it up for you guys here. Check it out. . . .
https://web.archive.org/web/2020122...mes.com/topic/89435-the-random-job-generator/
 
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JochenL

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Attribution is not enough if the author did not explicitly allow this, by using, e.g., a Creative Commons-Attribution-Share Alike-License.

If anybody knows Desslok, please let me know how to contact them. I will then get permission to share and maybe to create a generator from it.
 

Gerald.Lock

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Thanks @JochenL for your PMs on this.

I've since built a generator using Perchance.org and have it running in a crude fashion. I need some help with formatting and getting a workable sub-routine to get it to re-roll on the same table to produce another result (for the ‘who for’ and ‘who else’ tables in the original tables).

If you use the table, let me know think...

https://perchance.org/swd6jobgenv1
 
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ELF

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Nice job, @Gerald.Lock!
I need some help with formatting and getting a workable sub-routine to get it to re-roll on the same table to produce another result (for the ‘who for’ and ‘who else’ tables in the original tables).
I made a copy of the generator and added some formatting and those occasional double results from the original tables. My tweak is just one way of handling this, feel free to copy and alter this further:
https://perchance.org/iwhngnemr7

Some notes on how I approached the problem:
  • The thejob table calls the subtables so that the results are unique. This avoids the "roll twice" results from repeating themselves:
    Code:
    thejob
    <h3>JOB TYPE</h3> <ul><li>[job = jobtype.consumableList]</li></ul> <h3>WHY US?</h3> <ul><li>[why = whyus.consumableList]</li></ul> <h3>WHO IS THE JOB FOR?</h3> <ul><li>[who = whofor.consumableList]</li></ul> <h3>WHO ELSE IS INVOLVED?</h3> <ul><li>[involved = whoelse.consumableList]</li></ul> <h3>COMPLICATIONS</h3> <ul><li>[complication = complications.consumableList]</li></ul> <h3>SETTING</h3> <ul><li>[set = setting.consumableList]</li></ul>
  • I added some HTML formatting to make the output clearer. The results are listed using unordered list (<ul>) bullet points to make the "roll twice" results look better.
  • For the "roll twice" results, I just called the table twice, putting a bullet point between the results (using list item (<li>) HTML tags). (As these calls give unique results, the "roll twice" result won't show up again, thus avoiding the problem of producing theoretically infinite loops.
    Code:
    [who]</li> <li>[who]
See the Perchance tutorial for an explanation on how the unique selections calls work:
https://perchance.org/tutorial

PS: I added a "roll twice" option also for the jobtype table, as it was present in Desslok's original tables.
 
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Gerald.Lock

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Many thanks for responding so deftly to my call for formatting help @ELF
I noticed the Setting table also calls for a ‘roll again’ in the last (Deserted Setting) result but your mod doesn’t make another table call. Still haven’t figured out exactly how you got that working...
Anyhow, this is gonna be a fabulous stocking-filler for my “box of hooks” document where I write down all my ideas for plots, side/sub-plots, and any seed ideas that come to me
 
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ELF

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Thanks, you are welcome!
I noticed the Setting table also calls for a ‘roll again’ in the last (Deserted Setting) result but your mod doesn’t make another table call. Still haven’t figured out exactly how you got that working...
You are right, I didn't notice that. I have now added the deserted variants to my version of the Perchance generator. That did not require much editing - in the last setting table entry, I just added another call to the same table, surrounded by the description of the 'deserted' result:
<b>Deserted</b> [set] - whatever comes up is run down and abandoned
If you want to take the generator further, you could get rid of the longish explanations about possible variations of each table roll, and just produce one specific result for each roll. And of course with only d10 rolls used in the current version, there is plenty of room for expansion in every table.
 
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