• Hello game master! Welcome to our growing community. Please take a moment to Register (top right button, see how: Slides).

    If you use Campaign Logger, you can use the same login details - we've linked the app to this forum for secure and easy single sign-on for you.

    And please drop by the Introductions thread and say hi.

The Refactoring Just Never Ends - Princes of the Apocalypse

Cyric

New member
Good morning,

following you for a long time and with the current newsletter topic I had to send you a comment. Why? Because I totally made the same experience with this adventure you made. I bought all the campaign guides and "how to"s for Princes of the Apocalypse on DT and even though they had great advice it meant reading the same amount of pages (250+) again just to master the original 250 pages of PotA. And even though it made the DM job a lot easier it was still a hell of work instead of a hell of fun. And in the end we stopped half way through the adventure because it only works if you put the players by their noses and pull them through it as the designers planned.

So much potential. The air cult worked really good for us and they became kind of ongoing foe for the campaign even though they would have been the easiest to wipe out. The water and the earth cult where okay but never really grabbed my players personal feelings. And the fire cult - I only got them there by force. Even though there was a druid in the group.

And after we ended the campaign I just felt burned out.

So yeah, coming back to doing your own stuff is what I really want to do. Even though 5e still feels ... harder for to me to design encounters that fits the groups power level than every other edition of D&D before. That's why I love Castles & Crusades a lot more than 5e but my player love 5e so we play it.

Thanks for showing me that I'm not alone with my feelings about Princes of the Apocalypse. Game on!
Hauke
 

JohnnFour

Game Master
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Demonplague Author
Borderland Explorer
I haven't played C&C before. Always wanted to try.

Sorry to hear you got stung by PotA. Some folks love the reading and studying. I received several emails suggesting different study approaches.

I might try them some day.

Where I'm at now is to use the reading and study time instead to homebrew my own. In the same time (or less) I can wrestle with a 255 game plan, I can create my own and enjoy the creation process, and then know my own adventure better than anything I've been forced to memorize.
 

Gedece

Active member
Platinum WoA
Wizard of Story
I agree, some game manuals are dry and difficult to read. Even when I'm fascinated by the inner workings and how everything clicks together, some are just not worth the anguish. But the worst ones for me to read are the ones that fire my imagination, because I stop reading while I go off tangent, so it takes me ages to finish reading a game manual sometimes.
 
Top