Hi guys,
i don`t know if this is the right place to ask this question.
I am in a bit of a loss, because i have an idea for a trap but don't know how to hint it to my players. My thoughts are you as a DM have to give the players a chance to discover a trap, otherwise it is just cruel. And i don't want to constantly be asked "i want to make a perception check, can i?" This slows the game down i think.
So to the trap, we play SW5e btw.:
The group found the entrance to a hidden liar of a group of thieves. There is a corridor spiraling downwards, four meters wide and they can see maybe five meters ahead due to the curvage. The first occurance of the trap is 10 meters into the corridor, there are sensors in the floor, but only in the middle section. So if the players walk on the right or left side, close to the wall, they can pass it without getting shocked. If they search the floor, they can see were the metal is more polished from the thieves walking around the sensors. Also they could sense the existence of the sensor fields with one of the charakters abilities.
And thats all i got. Thats where we left of, infront of the open entrance. Tomorrow they start down und i really have no clue how to describe the scene with a hint or something, that there might be something to watch out for.
I could just let them run into it, because they should think for themselfs Whats your take on this?
i don`t know if this is the right place to ask this question.
I am in a bit of a loss, because i have an idea for a trap but don't know how to hint it to my players. My thoughts are you as a DM have to give the players a chance to discover a trap, otherwise it is just cruel. And i don't want to constantly be asked "i want to make a perception check, can i?" This slows the game down i think.
So to the trap, we play SW5e btw.:
The group found the entrance to a hidden liar of a group of thieves. There is a corridor spiraling downwards, four meters wide and they can see maybe five meters ahead due to the curvage. The first occurance of the trap is 10 meters into the corridor, there are sensors in the floor, but only in the middle section. So if the players walk on the right or left side, close to the wall, they can pass it without getting shocked. If they search the floor, they can see were the metal is more polished from the thieves walking around the sensors. Also they could sense the existence of the sensor fields with one of the charakters abilities.
And thats all i got. Thats where we left of, infront of the open entrance. Tomorrow they start down und i really have no clue how to describe the scene with a hint or something, that there might be something to watch out for.
I could just let them run into it, because they should think for themselfs Whats your take on this?