@Stephan Hornick mentioned possibly starting a thread for GMs who have kids at the table.
Having been in that boat myself, I thought I'd share a bit about a GM tool that helped me at the time.
Technomancer Press published "Roleplaying with Kids: Bringing Up The Next Generation of Gamers" (TCM2901)
This book is an organized compilation of articles by a number of GMs covering a lot of different issues and aspects.
The Table of Contents will give you a pretty good idea of what is discussed:
1. What's an RPG
Roleplaying Games
How To Play
Structure and Kids Games
2. Goals as Parents
Reasons for Gaming
Reasons Kids Should Play
Using RPGs for Value Transmission
My Story
3. Getting Kids Interested
Gaming as Social Life
What Kids Want
Running the Game
Getting Kids Interested
Getting Kids to Play
Teens are Different
Stages of Gamers
4. Sessions with Kids
Designing the Scenario
Narrating for Children
Preparation Alternatives
Duration
Visual Aids
Rewards
Session Discipline
Socializing
5. Mixing Adults and Kids
Mixed Groups
A Convention Example
6. Violence in Games
Classes of Violence
Letting Violence Exist
Justice in Games
Urge to Kill
The Violent Child
7. Non-Combat Gaming
Mystery Games
The Hazards of Non-Combat Gaming
Not Necessarily Fighting
Alternatives to Death
8. Kids Playing Kids
Children Characters
Children Challenges
Stealing Ideas from TV
9. Conventions with Kids
Family Convention Survival
Types of Conventions
My Experiences
10. Finding Time to Create and Write
Writing While Distracted
Time Management Hints
11. The "Six Stones" Live Action RPG
12. Shadows - A Harlekin-Maus Roleplaying Game
13. Gifts for Kids
Simple Gifts for Pre-Gamers
Evaluating Game Buys for Kids
14. RPGs for Kids
Introduction
RPGs Intended for Kids
RPGs That Can Be Played By All Ages
RPGs That Can Be Tweaked for Kids
Gaming with Children
Where to Buy Online
Having been in that boat myself, I thought I'd share a bit about a GM tool that helped me at the time.
Technomancer Press published "Roleplaying with Kids: Bringing Up The Next Generation of Gamers" (TCM2901)
This book is an organized compilation of articles by a number of GMs covering a lot of different issues and aspects.
The Table of Contents will give you a pretty good idea of what is discussed:
1. What's an RPG
Roleplaying Games
How To Play
Structure and Kids Games
2. Goals as Parents
Reasons for Gaming
Reasons Kids Should Play
Using RPGs for Value Transmission
My Story
3. Getting Kids Interested
Gaming as Social Life
What Kids Want
Running the Game
Getting Kids Interested
Getting Kids to Play
Teens are Different
Stages of Gamers
4. Sessions with Kids
Designing the Scenario
Narrating for Children
Preparation Alternatives
Duration
Visual Aids
Rewards
Session Discipline
Socializing
5. Mixing Adults and Kids
Mixed Groups
A Convention Example
6. Violence in Games
Classes of Violence
Letting Violence Exist
Justice in Games
Urge to Kill
The Violent Child
7. Non-Combat Gaming
Mystery Games
The Hazards of Non-Combat Gaming
Not Necessarily Fighting
Alternatives to Death
8. Kids Playing Kids
Children Characters
Children Challenges
Stealing Ideas from TV
9. Conventions with Kids
Family Convention Survival
Types of Conventions
My Experiences
10. Finding Time to Create and Write
Writing While Distracted
Time Management Hints
11. The "Six Stones" Live Action RPG
12. Shadows - A Harlekin-Maus Roleplaying Game
13. Gifts for Kids
Simple Gifts for Pre-Gamers
Evaluating Game Buys for Kids
14. RPGs for Kids
Introduction
RPGs Intended for Kids
RPGs That Can Be Played By All Ages
RPGs That Can Be Tweaked for Kids
Gaming with Children
Where to Buy Online