Yes! You get it. Many folks are stymied because of the blank slate nature as well as the possibilities of tags-to-filter/search relationships you can build. Thanks for picking up what we're putting down.
We're building an add-on architecture. So we'll keep Core CL lean and mean.
And if others want to build off the API to create cool interfaces or features, they can do so and share with other users and everyone benefits and has choices.
Wow man; after that "separate logs for the same game" advice, I found it useful to have seven for the same chronicle, by "Order of Action/March"
1. Make a mess/brainstorm area.
2. "Mission"/Session Dev. area
3. Planning/Plotting area
4. Staging area.
5. Execution/"In sector"/Deployed/Play area
6. After Action area
7. "My CL" (how to, terms, meta-game... basically clarifying, refining, and reminding myself of how I'm using CL)
Get done with one, kick it down the ranks to the next; lather, rinse, and repeat.
Great Idea. I really like distinct things to be distinct, in time, sequence, and space; right order, right reason.
TA again.