I have been setting up a new Cyberpunk Red game in Campaign Logger and throwing in tons of placeholders to mine plots from.
I am using Johnn's "Loopy Session Planning" section from RolePlaying Tips #488 "GMing Gods, Demons, and Immortals"
His session template there looks like this:
Session #:
Real world session date:
Who’s coming:
In-game calendar start date:
Log:
Threads:
News OOC:
IC:
https://www.roleplayingtips.com/npc...mons-and-immortals/#16-loopy-session-planning
The main thing you need to do with this is pretty simple... you keep a table / index of all the loopy threads in motion.
Between sessions you update them to add a "The next step is ..." particcularly for NPCs, Rivals, or Villains.
Then before a session, you marshal which loops might be needed for the session, skim over the "what's next" part and get the loop back on the mental pile to improv / take advantage of.
In Campaign Logger - I tag all my plot ideas with something verb noun. For fantasy it might be "storm castle" "catch dragon" "sink pirates"
Then I can put ideas in those places for future mining.
For my Cyberpunk game the starting plot factory was easy - list all the various items of things in the world, and add "heist"... so, an AI heist, various forms of Vehicle, Weapon, Cyberware heists, etc.
Once you "activate" a loop - give it a cool name so it helps become a mnemonic / memory aid.
You can also add a tag like "open loop" for active ones, and "closed loop" for plot threads that ended that you might want to reskin and recycle later.
If you intend to build a 5-room dungeon for a given plot from the idea mine/factory - then copy in the 5-Room Dungeon template to the Logger page and start working through building up the 5 rooms/encounters.