That's what I got from my little research as well...I love Champions as a system, but it may be too crunchy for new palyers.
That's what I got from my little research as well...I love Champions as a system, but it may be too crunchy for new palyers.
That's a new one for me... I had to google PDQ to get "Prose Descriptive Qualities"...check out Truth and Justice (PDQ system)
They used a Quick Character Creation method detailed in the book where you define minimal things to start, and flesh the rest out as you play. In games I ran, we did full character creation, but I did leave the players the option of leaving lower skill levels (+1, +2) undefined if they wanted to, and to define them in the first couple of sessions. We also allowed re-work of characters between session for the first couple of adventures, so people could "dial in" what their characters were and/or discover them through play.Yeah, that threw me off a bit... I have a hard time to see my players doing that, much less playing on that level of improv...
Be sure to add in the "Your character dies" to keep to the old Traveller style.Wow, a Life Path for a supers game would be fun and fun to read.
But its a Supers game, so you would then get "how did you return/faked your death/came back stronger" story!Be sure to add in the "Your character dies" to keep to the old Traveller style.