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    RPT Newsletter #626 | Making Undead Cool Again

    Non-sentient undead are sort of just ammo in the archers quiver... It is the Archer you need to concern yourself with, not the arrow. This is one reason why I like to rule that killing the necromancer who raised the bones... will also drop the bones.
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    How to assist other players in engaging more with the game

    I once gave my sentient blade to a new player at the table because it had helped me be more engaged in roleplay . (sigh... I still miss my Blazey)
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    Looking for ideas on how to run a prison fighting ring

    Thanks Stephan! Good feedback here - and also good story plot ideas! You are right... it might not be that fun to fight against a character you created.
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    How to assist other players in engaging more with the game

    As GM, I try to build up some mystery around each PC character which the other players may be tempted to try and figure out. For example... I had a player whose PC was secretly a follower of Bane (by their own backstory). I decided to try to find a way to challenge this character with a...
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    Looking for ideas on how to run a prison fighting ring

    I have this idea for a future adventure series for our group but I'm not sure exactly how to play it out so I thought I would solicit some ideas. Background: The groups patron suddenly goes missing from their base of operations in Athkatla in the Sword Coast. They discover he was arrested and...
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    RPT Newsletter #1,158 | How Can You Make Combat Flow?

    We run combat by the book most often... but occasionally I mix things up to keep them from becoming tedious. Party is currently at lvl 7... but I will sometimes throw low-level monsters at them.. Gobbys for example. When the monster is more than a few levels lower than the PC, we don't even...
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    RPT Newsletter #1,197 | 3 Ways Your Players Can Help You Out Next Session

    I DM'd an adventure in a labyrinth. This was the kind of labryinth which, local legends claim, no one has ever made it out of alive. As I was planning, I thought to my DM self "Hey... wouldn't it be fun to have an NPC - that one individual who actually did make it out alive - to guide the party...
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    RPT Newsletter #1,196 | How to Prevent Dead End Dice Rolls

    My example, if I did this at a table, would not have been presented to players beforehand. However when I do DM, I try to not always use a simple pass/fail but instead make up gradient results on the fly. Nat 1's and Nat 20's are hardly ever critical for skill checks or saving throws... but...
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    RPT Newsletter #1,196 | How to Prevent Dead End Dice Rolls

    I do some solo adventure writing over at Heroes Gate (nowhere near ready for prime time... but fun for me) This would be difficult, I think... in real-time at a table but for textplay I often write out more complex "Result Tables" when a simple pass/fail seems dull and boring. Here is an example:
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    RPT Newsletter #002 | The Time Bomb Solution

    I have not done it yet... but some time back I had the idea to use a 24 hour rewind. I take a lot of liberties with time as it is... an enchanted gem sent the party back 500 years to an underground dungeon that has been stuck in a time loop. The objective was to stop the time loop, which would...
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    Motivations to become an adventurer

    I'm a fan of the flashback... it does not always go over well at the table but the folks I play with have learned to expect the triggers. For example... "You approach a merchants cart in the town market. There an aging human woman sitting on a stool who greets you and asks what you might be...
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