Hi.
I have an idea for either a random background generator or a full-on random npc generator for my campaign. The way i'm thinking, I will need a series of individual genrators to use as tables. then I will have one generator that rolls upon all of them in different ways.
My current thinking...
In looking for answers to this, I searched the site, and found the following post:
Helpful to have those links, but they were not really helpful in writing generators (many gaps, etc).
I'm trying to understand how to pass a variable back up to a calling generator. I've read through the...
For me the biggest cause of showstopper issues is how introduction of global variables in handled. As expected, global variables need to be introduced in a generator that uses them:
globals:
species: ''
culture: ''
civilization: ''
But if that generator calls another generator that...