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Complete "Course" / Product for Dynamic/Prep Lite GMing

Gary F

Member
Wizard of Story
Is there any plan to create a new "course" or product (pdf book) that summarizes your prep lite/loopy planning/plot factory approach based on how you currently conceive it? You can kind of extract it by looking at your old posts.

Is there a way to share a finished campaign that includes how you use Campaign logger so we can use as template?
 
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JohnnFour

Game Master
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Demonplague Author
Borderland Explorer
Hey Gary!

Yes, I do plan on creating such a course. It will tie in the essential stuff from other courses and show you how to build different kinds of campaigns.

With Campaign Logger vNext out of beta now, I've started using it to prep my next campaign. I hope to share the file in the future when there's enough work done on the campaign.
 

JohnnFour

Game Master
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Demonplague Author
Borderland Explorer
Will do!

What would you like me to specifically talk about and demonstrate?

That'll help ensure the tutorial(s) hit the mark for you.

I've got this noted:

summarizes your prep lite/loopy planning/plot factory approach based on how you currently conceive it

So you want a quick review of each technique, methinks.

Then the recipe for how to use each, in what order, and how.

Anything else? Please hit me with a brain dump if you have time.
 

Gary F

Member
Wizard of Story
Sure. Your stuff on Adventure design was very well done, but normally I'm not writing a long, detailed adventure. I'm trying to avoid that. I want to be able to develop a dynamic, living campaign where it doesn't take me forever to plan out a detailed adventure each week. So I've seen posts where you talk about loopy planning, plot threads, random tables, fronts, NPC creation, etc. And those ideas have evolved over time (you had a post about how you pick some active plot threads and have a goal and current next step "at the top." I've also seen stuff about creating situations (not plots), 5 room dungeons. So I think a complete "active campaign / prep-lighter" would be awesome!

Separately, an example of how *you* use Campaign logger would be great (you could actually combine this with the above).
 

JohnnFour

Game Master
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Demonplague Author
Borderland Explorer
That's excellent.

I've also reached a conclusion that my teaching approach, or whatever you want to call it, is more about supporting theory and distinct methods. I love that stuff, so I naturally gravitate towards thinking about it and inventing stuff for us.

So one pivot I'm making in 2022 is more "How to do X" type content.

How to build a campaign. Step by step.
How to build a village. How to operate or GM a village or character home base.
Etc.

I guess these headlines are already there in courses and content, but I'm thinking it'll be presented more like WikiHow or like a food recipe, rather than, "Here's all the theory and a disparate bunch of techniques."

Not sure that makes sense.

I'm also aiming for shorter content. 60 minute videos on the theory of story structure doesn't help you get ready for tomorrow's game. @ExileInParadise helped me a ton on that front collaborating with my on the upcoming Wizard of Combat material, for example.

So thank to feedback from you and other kind folks, we hope to serve your GMing needs in improved ways in 2022!
 

Stephan Hornick

Community Goblin
Staff member
Platinum WoA
Wizard of Story
Wizard of Combat
Borderland Explorer
That's right: shorter videos for the 20 min break with slides, theory, recipe and call to actions (for discussion and proof-reading by you and other members of the community).

Also, maybe more show than tell. If it might be possible, show us how you run a session. Often, it is this unspoken content, that makes it most terrifying for new GMs or which makes more experienced GMs still nervous. To see how you handle this, might be very helpful.

And if you want to put the dot on the i, you could afterwards post a video in which you comment on your own techniques, what you thought in this moment, what surprised you and why you decided to go for this or that decision and on how you experienced the session in general and what you believe your players experienced.

Also, I would suggest to put the main topic of our hobby into the focus at least once: FUN.
What is fun in this game, what does the GM need to understand about fun, what is fun for different players and GMs, and how can we increase the fun? I have researched a whole lot about it in the past and had never had the time to write something about this (being occupied with many other interesting topics), but I am looking forward to share then.
 
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