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[Ideation] Cyborg weapons systems research facility

Gerald.Lock

Member
Adventure Builder
I'm developing a scifi post-apocalyptic campaign setting in which a major villain is a 'mad' scientist obsessed with research & development of cybernetics with a military bent.
The first adventure will see the players potentially discovering some of the research material (information and artifacts) and while I have a few ideas of my own, I'd like to crowd-source the content to get a really diverse set of possible discoveries.
If you'd like a few lines of background to help seed your suggestions, click the 'spoiler' below.

I'm taking an alt-history angle on the Star Wars universe to give me a well-formed deep background and point of departure.
The scientist and facility are aligned with Cestus Cybernetics, which I've taken creative license to create a covert connection to Tenloss Syndicate.
The scientist belongs to the X'ting species.
They are developing a cyborg 'supertrooper' to rival the Imperial clone troopers

If you have any thoughts on what might be uncovered, please feel free to post here.

Thank you in anticipation

sergey-zabelin-lab-3.jpg
Image credit Sergey Zabelin
 

TealdragonUK

Member
Faster Combatant
Adventure Builder
Not so much info, but for the scene after gathering some information they set off (or someone notices and sets off) the release/awaking protocols on one or more of the containment units, they can try and get more info but more units will come online, Eventually they are forced to flee, chased after obviously very dangerous foes, they learn more info on the job as they try and escape through corridors and rooms, hacking through locked doors and dodging explosive things to get back to their ship.
 

BenS

Member
  • Some sort of extraction of human consciousness/brains (think dalek or cybermen from Dr. Who)
  • Extreme extension of human capabilities (e.g. massive strength or speed, think space marines from wh40k)
  • A rogue AI controlling the compound, trying to "update" the players
  • 1:1 Clones of the players with similar or better abilities
 

Gerald.Lock

Member
Adventure Builder
Now THATs a juicy set of suggestions!! I particularly like the ones pertaining directly to the PCs - a great hook that has great potential to 'make the players care'
 

Gerald.Lock

Member
Adventure Builder
Following @JohnnFour suggestion I summon @JochenL and @ELF to chime in on this thread. Just whatever comes to mind really...

I should add that the original idea of 'all PCs start as prisoners' has mutated slightly, now that my players have come on board and provided character sketches: two are actual prisoners, the other two are indentured servants in the facility (one is a maintenance droid, the other is his 'superior' - a Chadra-fan technician with a penchant for hacking...)
 

TealdragonUK

Member
Faster Combatant
Adventure Builder
If two of the characters are experiments the implants/themselves could be worth a lot of credits, maybe the mistreated servants might want to escape with the pay day of the prisoners they have got to know well as their ticket out of there.
 

JochenL

CL Byte Sprite
Staff member
Wizard of Adventure
Beta-Tester
Faster Combatant
Adventure Builder
Gamer Lifestyle
A JochenL appears dragged from the lightless caves of code :)

I just put some of the stuff I made up/used for a similar situation in one of my campaigns:
  • Angel Spark: An implanted chip that prevents a person from doing evil, used on various remote space stations to forcibly create utopian societies.
  • Puppet Implant: A chip that allows remote control of a person, used by society-coordinating central AIs to ad-hoc recruit citizens for emergency tasks whether they want or not.
  • Breeding Tentacles: Vat-grown tentacles grafted to a patient's head that semi-independently attack opponents with hardened tips. Those break off on contact and burrow into the flesh causing severe pain. Finally encapsulating themselves and breeding a new lifeform as desired by the designer.
  • Ego Transmitter: Transplant that records emotions and thoughts of an individual, and transmits them to a receiver for replay. An ego receiver enables its user to re-experience recordings like being the original person. Some systems use transceivers to monitor citizens and selectively manipulate their perception and thought processes.
  • Nano Goo: Viscous fluid of nanobots or retroviruses that infect organisms and grow Angel Sparks, Puppet Implants, and/or Ego Transceivers without the person noticing. Can be injected under the guise of medical treatment or left as a puddle of goo for someone to touch.
EDIT: I should add that my players like to play around with stuff, push every button, test every liquid, etc. :)
 

JohnnFour

Game Master
Staff member
Demonplague Author
Wizard of Adventure
Beta-Tester
Adventure Builder
Gamer Lifestyle
I love the idea of building AI-controlled Storm Troopers. Really cold and alien. Fighting robots means you can design all kinds of foes without fleshly limitations.

Perhaps there's a special silicate than can be turned into a room temperature quantum fusion chip that runs the troopers.

The villain's 3 Step Plan is:
  • Find a legendary planet said to be the only known place where this silicate exists
  • Set up harvesting and manufacturing there
  • Unleash his cyborg army of near-omniscient instant communication fearless relentless soldiers
I'm reading Dune for the third time right now, so the spice, er silicate, must flow.

Star Wars meets Dune meets Terminator
 

Gerald.Lock

Member
Adventure Builder
Praise be, oh dark Lords of adventure! I can feel the force flowing through these rich seeds...
The world on which this post-apocalyptic tapestry is unravelling is a veritable sea-chest of rare mineral wealth, so the 3-step plan is already into phase two! Which is fine, as this particular villain isn't the main villain (she is more of a slow-burner with even larger-scale plans) and the beginnings of the campaign will benefit from being thrust head-long into such a well-developed vile plan.
Jochen's list will make for a series of jaw-dropping discoveries when/if the PCs manage to hack into the deeper levels of the facility's computer system.
 
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