After seeing Johnn's dungeon23 generators, I'm thinking about using generators for the boilerplate text in some of the pages I routinely create.
Awesome! I've reached the same conclusion. Let's share templates.
Here's what I use for 3LNPCs:
YAML:
name: 3LNPC Stat Block
explanation: A 3 Line NPC stat block
path: Stat Blocks
categories:
- Stat Blocks
- Dungeon23
formatting: Old
resultPattern: "{stat_block} \r\n"
wrapResultInCurlyBraces: false
tables:
- name: stat_block
entries:
- |
__Appearance:__
__Portrayal:__
__Hook:__
## Possessions
## Origin Story
## Stat Block
Things like session preparation notes (à la SlyFourish)
Cool idea!
, in-game timeline pages, NPCs, creatures, etc. Each one would simply dump the markup I use to start one kind of page. I suppose it's not much easier than cut-and-paste from a blank template page,
I'm finishing the flow much easier to maintain dynamic and reusable Templates via the Generator Service than copy and paste.
I also tested a text automation tool. Type in a code and watch the tool type out saved strings.
The ability to click within the same browser window just feels a lot smoother to me.
And I keep the generator Servce UI open a lot too because you can run generators over there too. And when I get an idea for a new or updated generator entry I can quickly edit and save, then refresh in CL.
but I suspect I can add in some initial random content like what is in the three-line NPC generator.
In Default there is a 3LNPC generator. It has a special function where you can get down to re-rolling specific lines that Jochen coded in. It's in our backlog to see if we can make that feature available to all GMs.
The current 5RD and statblock templates do a lot of special formatting that's not typically available in the page markup. At least I don't know how to do all the tricks those templates show!
Those are special ones Jochen has coded as well.
Jochen is investigating template functionality using something called Gray Matter. We don't know its full capabilities yet but it's a candidate for an actual templating system GMs would use.