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RPT Newsletter #1,188 | 6 Ways To Help Your Players Develop Compelling Characters During Play

Stephan Hornick

Community Goblin & Master of the Archive
Platinum WoA
Wizard of Story
Wizard of Combat
Borderland Explorer
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6 Ways To Help Your Players Develop More Compelling Characters
From JohnnFour | Published January 31, 2022

Roleplaying Tips Newsletter #1,188


How can we help players develop interesting and unique characters during play?
A player who really enjoys playing their character is almost always enthusiastic and makes more fun at the game table.
And feeling engaged and excited, plus having fun, is pretty much the best reward of all for roleplaying.
Here are a half-dozen ways to help players develop more compelling characters.


1. Go The Extra Mile
A little musing on each character goes a long way.
Aside from all the plotting, planning, and map drawing you may do between sessions, also spend a few minutes thinking about each player’s character.
Most GMs never do this.

This is something I rarely did either. But now, with a camera in every phone and digital tools for players, I can get character sheet snapshots quick and easy.
Between sessions, refresh your memory on:
  • Backgrounds and Origin Stories (for tie-ins)
  • Special equipment (for treasure and puzzles)
  • Most powerful abilities (for encounter building)
  • Session notes (in case you forgot a detail)
Also just sit back and picture the PC's current state. Are they rested? Covered in ichor? Been trapped underground for a week? On the run? Celebrating a victory?
A trap I like to pounce with is when the party re-enters civilization. How does the PC seem, look, and smell to the fine citizens of Dungeontown?
It probably won't be pretty.

But in seriousness, if you invest time understanding and imagining the characters, you will include them in play more often in detailed ways sure to engage players.
Compare a standard merchant transaction where the character leaves 100 gold pieces lighter carrying some shiny armor, to an encounter where the smith refuses service until the PC is clean.

"Oi, you're nacht comint in t'here like dat!"
"What?"
"Ye smell like tha dead. Yer got some disease, from th' carnage trough ye be swimmin' in, no doubt about it! And ye ain't stinkin up me place!"

Roghan, the smith brandishes his hot tongs and waves them in your direction like he's purifying the spot you're in.
Two dogs come sniffing around you and one begins to lick the blood on your hobnail boots.
A boy screams across the street, dropping the basket of produce he was taking to market. His hand is over his mouth and nose, and he's looking at you like you might murder him.

Ok, ok. I hammed that up a bit. But the point here is, maybe for the first time, the world reacts to the character's existence.
And I've found when the world "sees" the characters, players respond in kind.

To accomplish this, practice between sessions picturing each character in their current state.
Soon you'll be able to summon to mind, in great detail, each character.
This will give you a plethora of details and cues for great roleplay. And therefore, more compelling characters.


2. Think Outside the Game Rules
Many roleplaying game rules do not cover character growth beyond experience points, skill levels, and standard equipment purchases.
For example, in D&D 5E character Ideals, Bonds, Personality, and Flaws probably never change during the campaign.
In the core books, at least, I do not believe there is any mechanism to fix a flaw via roleplay and get XP for that.
So you’ll have to think outside the game rules to make characters feel dynamic, and then teach your players to do the same.

The tip about scars below is a prime example.
Another example is to introduce a small new Flaw for each fumble on a saving throw. And let players roleplay overcoming their flaws for some reward during gameplay.
To prevent player frustration though, make it clear from the beginning that you, as game master, have final approval on all character developments that go beyond rule boundaries.
That way, players won’t feel like you’re getting personal or being arbitrary if you start disallowing or modifying player-driven character changes mid-game: they expect you’ll have a say in things right from the start.
Tips #4 & #5 below are examples of thinking “outside the box”.


3. Organise Your Character Development Ideas & Plans
After studying the character sheets and thinking up how you can help characters change and feel dynamic, create a Bingo card of character development ideas.

What are your favourite books and movies?
I guarantee the best ones have great character development.
Who they are at start is not who they wind up being at end.
Regardless of special effects, cool world, and twisty story, if the characters don't change you feel like something's missing.

Our hobby isn't about reading and watching.
We play to find out what happens.
Therefore, we cannot script character evolution. Players control that.

So what can we do to get the best of both worlds — character development in an interactive game?
Bingo!

In my Wizard of Adventure program I have several tutorials on this exact topic for a framework I call Treasure Table (WoAs: start here at Module 1).
It's essentially a Bingo card of opportunities, broken up into specific buckets for inspired adventure building, that becomes a prep and improv menu for your encounters and adventures.

We can get started on this today.
Get some paper or open Campaign Logger.
Make a page for each character.
Write all the character development ideas you can think of on their page.
Spend 3-5 minutes per character.
Keep these pages around so you can add and cross off ideas you use.
Next, choose the best idea for a PC who needs some spotlight time and integrate that into one planned encounter. Ideally, the first encounter of your next session.

Then mine your Treasure Table as you prep more encounters.

For example:

Roghan, the headstrong warrior.
They want a magic weapon.
  • Idea: A signature legacy weapon.
  • Idea: Weapon is part of their family heritage but father lost it. Quest for it.
  • Idea: are gnomish. Add a gnome community nearby.
  • Idea: Head-strong? Google for a table of insults to lure them into combats.
  • Idea: Fighter school for when they level-up. Only this school's planning a coup.
Next session in the first encounter I will set up a Discovery moment where the family's weapon's secret existence becomes known to the player.
That's going to be a great moment for my player!
And you can see I wandered there in my brainstorming.
Wandering is good!
Write down everything because you can remove the bad ideas later. There are no bad ideas today.

Seek every opportunity to work a character development idea into your storytelling.
The exercise itself will give you top-of-mind ideas to help your players develop compelling characters.
And then your pages of ideas can be used during prep and play to further develop PCs.

I also found that, while brainstorming ideas for one character, I could re-use those ideas for other characters too.
If you choose this approach, within minutes of brainstorming you'll have ideas written down for each character.
That’s some pretty valuable information for such a small amount of work because you can then generate ideas for:
  • Campaign themes
  • World building and hooks
  • Plot hooks
  • Adventure and 5 Room Dungeon seeds
  • Encounters and conflicts
  • Foes and NPCs to introduce
  • Treasure
It’s great because these ideas are 100% personalised and customised for your players and their characters.
Two killer ingredients for great gameplay.
Who wouldn’t like that?
And with so many ideas floating around, the encounters you work on will sometimes write themselves.


4. Introduce Rare or Specialised Skills
An excellent way of developing characters in new ways while maintaining game balance is to give them access to rare or specialised skills.
I recommend the skills be minor but not costly to learn so players are motivated to pick them up.
For example, climbing is a pretty standard skill. And when a player gives his character the climb skill, I bet he’s not jumping up and down with excitement.
However, imagine that, spread throughout the current campaign area, is a species of tall tree whose fruits have some medicinal value.
The fruits only grow on the top two branches and the tree has evolved a superglue sap as a defence against hungry ground creatures.
A local ranger or woodsman in the area has developed a special technique for climbing the trees without getting stuck.

Through roleplaying with or service to the woodsman, a player negotiates training for his character to be able to climb these trees.
Technically, the character just has a slightly modified version of the boring old climb skill.
But the player won’t treat it that way!
The player will be excited about that special skill and feel their character is special.
And every time a party member has their wounds treated with a fruit gathered by the PC, the player will feel a little shot of pride.

A couple of other skill examples:
  • Riding tricks
  • Astrology
  • Lip reading
  • Gourmet cooking
  • Fine carpentry
 

Stephan Hornick

Community Goblin & Master of the Archive
Platinum WoA
Wizard of Story
Wizard of Combat
Borderland Explorer
5. Give Characters Scars
Tom Bisbee suggested in Exit Stage Left: How To Plot Your Villain’s Demise — RPT#28 to scar villains.
Feel free to scar the PCs too!
Scars represent and remind a player of their character’s exciting story.
And remember there are mental scars as well.

If you scar a PC though, try to get a feel for the player’s reaction.
Some players want to enjoy 100% control over their characters and might resent your tampering – especially if you are working outside of your game rules.

See Tip #1 about clearly communicating your refereeing style ahead of time to prevent upset players.

When scarring a character, start with something minor, like a nick on the arm after a heroic duel, a slight aversion to spiders after a nasty encounter, or some stage fright after a public speaking debacle.
If the player responds well, then continue scarring as your campaign progresses.
Our best play is to keep pressing on a weakness.
For example, the first time Roghan fumbles against a weird foe, we give them a superficial hesitancy at confronting that foe in the future.

"You peer around the corner and see ratmen! Remember those, Roghan? They nearly got you last time. Well, here you are again!"

That's it. No mechanics needed. No mechanics imbued. Just some fun storytelling.
But then Roghan whiffs again!
After the battle, I might say:

"....and that's all the treasure you find.
"Oh, and Roghan, it seems we're getting a bit fumble-handed around ratmen, eh? <everyone chuckles>
"Next time you choose to confront a group of four or more ratmen, I'd like you to make a morale check.
"If you fail, you cannot attack them that round.
"And if you critical, then you've removed the phobia and will get a few XP.
"Cool?"

There's good balance here with gameplay.
And the player will get a reward if they beat the flaw.
Meantime, we've generated some potential great future character development roleplay.


6. Ask Players Questions to Help With Development Ideas
I think the best situation is when a player wants to develop their character in new and different directions.
But many players don’t know how to do this.
Or they feel uncomfortable doing it because others aren’t doing it yet or are worried about offending you.
A great way around this problem is to ask the players probing questions that lead to development type answers.
Not only will your questions draw out great ideas from players and spark off the whole process, but they also represent your implicit approval on the issue, which some players may need before letting loose.
Here are some questions examples:

How do you feel…
  • How do you feel now that you've lost twice to these pesky ratfolk?
What have you learned…
  • What have you learned now that you've encountered these ratfolk twice?
What do you think…
  • What do you think about that crazy woodsman’s ability to climb those sticky trees?


Deeper Characters Means Deeper Gameplay
Helping our players expand their PCs beyond character sheets and statistics will have a dramatic effect on your game, pun intended.

First, it encourages great roleplay.
Second, it gives everyone more material for storytelling.
Third, it helps everyone at the table have more fun at every game.

Six great ways to help your players develop compelling characters include:
  1. Go The Extra Mile ⇨ Imagine each character in their current state and roleplay it
  2. Think Outside of Game Rules ⇨ Extend character sheets to note and track character growth
  3. Organise Your Character Development Ideas & Plans ⇨ Create a "Treasure Table" Bingo card of great ideas
  4. Introduce Rare or Specialised Skills ⇨ Give players more agency in interesting yet balanced ways
  5. Give Characters Scars ⇨ Use consequences of play to gamify character development
  6. Ask Players Questions to Help With Development Ideas ⇨ Set an example and drive the process


A Few Extra Silver Pieces
Wizards of Adventure, here are two bonus tips for you on how to help players develop compelling characters during play.

(Sorry, only for Silver Patreons and above)
 
Last edited:

Stephan Hornick

Community Goblin & Master of the Archive
Platinum WoA
Wizard of Story
Wizard of Combat
Borderland Explorer
Nice ideas, Johnn!
Although I generally think that I do Nr. 1, I get the impression that I can do this more intensely and it will have a positive impact on my story.
The other tips are likewise compelling.
But your 7th and 8th tip (those two silver peaces) really go a step deeper. I like that.
 
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