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rpt

  1. Stephan Hornick

    RPT Newsletter #1,206 | d6 Tips For a Player's First Session

    d6 Tips For a Player's First Session From JohnnFour | Published June 22, 2022 Roleplaying Tips Newsletter #1,206 Brief Word From Johnn A mid-week newsletter issue as I catch up on a few things. Today, I'd like to help brand new players. I get often emails from new players who download my...
  2. Stephan Hornick

    RPT Newsletter #1,205 | How to Deal with Silence at the Table

    How to Deal with Silence at the Table From JohnnFour | Published June 6, 2022 Roleplaying Tips Newsletter #1,205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you...
  3. Stephan Hornick

    RPT Newsletter #1,204 | My Secret Ingredient For Making Great Puzzles

    My Secret Ingredient For Making Great Puzzles From JohnnFour | Published May 30, 2022 Roleplaying Tips Newsletter #1,204 Brief Word From Johnn Think too small and think too big. We've got a critter making a nest under our deck. We can't see it because it's found a good crack to inhabit. But...
  4. Stephan Hornick

    RPT Newsletter #1,203 | 6 Tips On How To Tie Dungeon Encounters Together

    6 Tips On How To Tie Dungeon Encounters Together From JohnnFour | Published May 25, 2022 Roleplaying Tips Newsletter #1,203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer...
  5. Stephan Hornick

    RPT Newsletter #223 | Mission-Style Roleplaying – Part I

    Mission-Style Roleplaying – Part I From JohnnFour | Published ?? Roleplaying Tips Newsletter #223 Mission-Style Roleplaying Combat in RPGs is a physical, tangible, visceral thing. In many games, combat stuff takes up 75% or more of a character sheet. When the fighting breaks out, you have...
  6. Stephan Hornick

    RPT Newsletter #1,202 | How to Write Motivation Into Your Games

    How to Write Motivation Into Your Games From JohnnFour | Published May 17, 2022 Roleplaying Tips Newsletter #1,202 Brief Word From Johnn I played in a Pathfinder 2E one-shot on Saturday using Foundry run by my friend Mark. My guy was a big brute wielding a dwarven scattergun trying to save...
  7. Stephan Hornick

    RPT Newsletter #657 | How to Create Great Non-Combat Encounters

    How to Create Great Non-Combat Encounters From JohnnFour | Published May 18, 2015 Roleplaying Tips Newsletter #657 Brief Word From Johnn Last Day For This Book Sale Send Me Your Topic Requests
  8. Stephan Hornick

    RPT Newsletter #1,034 | Campaign’s Pillars: How to Pacing Your Game’s Exciting Moments

    Campaign’s Pillars: How to Pacing Your Game’s Exciting Moments By JohnnFour | Published March 21, 2022 Roleplaying Tips Newsletter #1,034 Manage pace during sessions instead of scripting it. This lets you react to your game as it unfolds and is one less strict plan you must track. But...
  9. Stephan Hornick

    RPT Newsletter #1,201 | The Problem With Maps

    The Problem With Maps From JohnnFour | Published May 2, 2022 Roleplaying Tips Newsletter #1,200 A Brief Word from Johnn Today I have some tips for when players get distracted by your beautiful maps and don't pay attention to your encounter details. In addition, I have a couple of Wizard of...
  10. Stephan Hornick

    RPT Newsletter #1,149 | 3 Round Combat Plans For Lightning Combats – Part II

    3 Round Combat Plans For Lightning Combats – Part II From JohnnFour | Published March 30, 2021 Roleplaying Tips Newsletter #1,149 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s...
  11. Stephan Hornick

    RPT Newsletter #1,200 | When Players Go Feral — How to Clarify Actions of Misunderstood Players

    When Players Go Feral — How to Clarify Actions of Misunderstood Players From Jonathan Hardin, sojournersawake.com | Published April 25, 2022 Roleplaying Tips Newsletter #1,200 A Brief Word from Johnn Today's tips from Jonathan cover a problem I've experienced many times, especially at...
  12. Stephan Hornick

    RPT Newsletter #608 | Episodic Campaigns Part 2: Tips and Session-Ender Narration Tool

    Episodic Campaigns Part 2: Tips and Session-Ender Narration Tool By JohnnFour | Published ??, 2014 Roleplaying Tips Newsletter #608 A Brief Word From Johnn Website Has Search I’ve updated roleplayingtips.com so it has a search engine. You can search the new site content and the classic old...
  13. Stephan Hornick

    RPT Newsletter #607 | Episodic Campaigns Part 1: 3 Ways To Run Them

    Episodic Campaigns Part 1: 3 Ways To Run Them By JohnnFour | Published ??, 2014 Roleplaying Tips Newsletter #607 A Brief Word From Johnn Reading Body Language Is Easier Than I Thought I just took an online course about how to read body language. Everyone, including your players, engages in...
  14. Stephan Hornick

    RPT Newsletter #1,199 | Simple Ways to Keep Fun in Your Games

    Simple Ways to Keep Fun in Your Games From Jonathan Hardin, sojournersawake.com | Published April 11, 2022 Roleplaying Tips Newsletter #1,199 A Story to Begin I remember taking my children to a playground one day in a small town. We expected plastic playsets where kids could run up and down...
  15. Stephan Hornick

    RPT Newsletter #471 | Role-Reversal: GMing other GMs

    Role-Reversal: GMing other GMs From Jinx Strange | Published ???, Updated May 23, 2021 Roleplaying Tips Newsletter #471 Fundamentally, it isn’t. The same game rules apply; the same expectations of manners, courtesy and participation are all relevant. On the surface, running a game for...
  16. Stephan Hornick

    RPT Newsletter #1,198 | How To Run A Lunch Hour Game

    How To Run A Lunch Hour Game From JohnnFour | Published April 4, 2022 Roleplaying Tips Newsletter #1,198 Wizard of Adventure CD asked me this question about squeezing some gaming in at lunch: Thanks for the question, CD! I've run two lunch campaigns at work over the years. Alas, I was just...
  17. Stephan Hornick

    RPT Newsletter #631 | Combat Missions: Adding Glorious Stories to Gruesome Struggles

    Combat Missions: Adding Glorious Stories to Gruesome Struggles From JohnnFour | Published November 10, 2014 Roleplaying Tips Newsletter #631 Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured...
  18. Stephan Hornick

    RPT Newsletter #1,158 | How Can You Make Combat Flow?

    How Can You Make Combat Flow? By JohnnFour | Published June 18, 2021, updated July 24, 2021 Roleplaying Tips Newsletter #1,158 Recently, I’ve been talking about crummy combats. They kill entire campaigns if you let them. And the remedies I’m seeing out there don’t really make a dent. You can...
  19. Stephan Hornick

    RPT Newsletter #1,197 | 3 Ways Your Players Can Help You Out Next Session

    3 Ways Your Players Can Help You Out Next Session By JohnnFour | Published March 28, 2022 Roleplaying Tips Newsletter #1,197 Delegation comes naturally to some. For others, we don't think of it, worry we might bother or offend folks, or just want to control too much. We do not have to take on...
  20. Stephan Hornick

    RPT Newsletter #1,196 | How to Prevent Dead End Dice Rolls

    How to Prevent Dead End Dice Rolls By Jonathan Hardin, www.sojournersawake.com | Published March 21, 2022 Roleplaying Tips Newsletter #1,196 A Brief Word of Johnn What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad...
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