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stat block creation. NULL return from - TRAITS:

Justin_Giver

Member
Platinum WoA
I am trying to get my stat blocks to work and I have it mostly created however, I can't seem to get the headings action or legendary action or traits to show up. If anyone can take a look and help me out, I would appreciate it. Code is below.

```clyt
template: stat-block.5e
title: Bone Horde
description: Gargantuan Swarm of Medium Undead, Unaligned
stats:
- Armor Class: 15 (natural armor)
- Hit Points: 100 (8d20 + 16)
- Speed: 30 ft.
- abilities:
STR: 24 (+7)
DEX: 10 (+0)
CON: 15 (+2)
INT: 6 (-2)
WIS: 8 (-1)
CHA: 10 (+0)

- Skills: Perception +4
- Damage Resistances: Bludgeoning, Piercing, and Slashing damage
- Damage Immunities: Poison, Psychic
- Condition Immunities: Charmed, Frightened, Exhausted, Petrified, Poisoned
- Senses: Darkvision 120ft, passive Perception 14
- Languages: Understands all languages it spoke in life but cannot speak
- Proficiency Bonus: +5
- Challenge: 6 (2,300 XP)

traits:
- Bone Weapons: Creatures that first enters or starts its turn in the bonehorde's takes 20(8d4) piercing damage
- False Appearance: While motionless, the bonehorde is indistinguishable from a pile of ones
- Frightful Presence: Living creatures that can see the bonehorde while within 120ft. of it must succeed a DC 15 Wisdom saving throw or become frightened for one minute by the bonehorde. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect upon a success. When this effect ends on a creature, it is immune to being in this manner for the next 24 hours. Constructs and undead are immune to this feature.
- Life Sense: The bonehorde can pinpoint the location of a living creature within 120ft. of it.
- Necrotic Fortitude: The bonehorde's hitpoint maximum cannot be reduced in any manner. Whenever the skeleton takes necrotic damage, it can recover a number of temporary hitpoints equal to the damage dealt instead.
- Reactive: The bonehorde can take a reaction at the end of every creature's turn
- Siege Monster: The bonehorde can deal double damage to buildings and objects
- Strength in Numbers: The bonehorde has advantage on Strength saving throws and ability checks.
- Swarm: The bonehorde can occupy another creature's space and vice versa, and the Bonehorde can move through any opening large enough for a Medium humanoid. The bonehorde can't regain hit points or gain temporary hit points.
- Swarm Stride: The bonehorde can also move through another's space without any penalties to movement. Creatures within its space must treat this area as difficult terrain
- Swarm Tactics: The bonehorde has advantage on attack rolls against a creature within its space
- Turn Resistance: The bonehorde has advantage on saving throws against effects that would turn the dead.

actions:

- Multiattack: The bonehorde can make two attacks with skeleton spike. If it is below half its hitpoint maximum, it can only make one attack

- Bone Blades: Melee Weapon Attack: +12 to hit, 5ft, one target. Hit: 27 (8d4+7) piercing damage

- Volley of Bone(Recharge 5-6): Creatures within a 30ft. radius of a spot within 150ft. of the Bonehorde must succeed a DC 20 Dexterity saving throw or take 45 (10d8) piercing damage and half as much on a successful saving throw.

- Legendary Actions(3/turn): The bonehorde can use 3 legendary actions that it can use at the end of a creatures turn on each round.
- Movement(1 action): The bonehorde can move up to its movement speed to a spot it can see in range. This movement does not provoke attack of opportunity.
- Bone Blade(1 action): The bonehorde can make a weapon strike against one creature within its space Undead Fortitude(2 actions) The bonehorde can regain 18(4d8) hitpoints
- Bone Wall (3 actions): The bonehorde can grant itself a +5 bonus to its Armor class until the start of its next turn.

```
 

Justin_Giver

Member
Platinum WoA
Does it maybe have to do with the template setting

template: stat-block.5e

in which case, maybe my formatting is not right.. in any event.. I really want to have Actions and Legendary Actions larger, and either above or below the line, if that makes sense.
 

Justin_Giver

Member
Platinum WoA
Ok so I have sort of figured this out a bit.

I have changed the code to look like this

traits:

- TRAITS:

Now I get a NULL value in the render so it looks like the following
________________________________
TRAITS. NULL

Further in the same statblock I have the following

actions:

- ACTIONS:

and it has the render as follows

_________________________________________
ACTIONS.

What is causing the NULL Value and how do I get rid of it?
 

JochenL

CL Byte Sprite
Staff member
Adamantium WoA
Wizard of Story
Wizard of Combat
Gamer Lifestyle
Borderland Explorer
The template is still beta and there are a couple of features missing, e.g. legendary actions and custom formatting.
 

Justin_Giver

Member
Platinum WoA
I'm stumped. Summoning @JochenL

There's a guide as well, in case you haven't seen it. Not sure if it will help with this problem though.

https://campaign-community.com/index.php?resources/writing-statblocks.422/
While it is beta, I love it. I have been using a page each for monsters and crateing the stat block in the DM portion, the players then have a section for them and I assume, lol maybe wrongly, that they can enter things in that section for them about monsters they face.. or I can put info they know know there for later.

I have found a few options to have formatting for legendary actions etc by just using capital letters. I'm not sure i'm using the log right yet as I have only just started to convert my campmaign to the logger. but, so far I love this organization. Data base management and d&d come together and it works great. the session log is an entry per session for now as I get used to it and try the free bit out for a while before paying. might need to adjust how this works later on but, for now, my pages are for the cast of characters, including npc, major enemies and the pc, then I have places which are self explanatory, factions again easy, calendar which has specific historical data, encounters which have the details of each encounter and monsters which have the stat block of each monster. the encounters can reference anything and then the session log, for the entry of the date of the session can have all the details for that session encapsulated within one entry for the log.

so far i'm orgatinzed. loving the logger and hoping my set up will be workable going forward even after surpassing the free portion and needing to pay.

Thank you the info you provide and your assistance.. If you see a better way I can organize, I'd love to see it.. tweaking now will be easier than in several months lol
 

Justin_Giver

Member
Platinum WoA
I'm stumped. Summoning @JochenL

There's a guide as well, in case you haven't seen it. Not sure if it will help with this problem though.

https://campaign-community.com/index.php?resources/writing-statblocks.422/
Absolutely have seen it, copied the red wyrm and keep using it to make other monsters stat block. tweaking where necessary. The energy is back (yes I am also going through the GM challenge, on day 5 or 6 now lol) Having this system in place and hopefully sorting it out well will continue to work.
 
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