I am trying to get my stat blocks to work and I have it mostly created however, I can't seem to get the headings action or legendary action or traits to show up. If anyone can take a look and help me out, I would appreciate it. Code is below.
```clyt
template: stat-block.5e
title: Bone Horde
description: Gargantuan Swarm of Medium Undead, Unaligned
stats:
- Armor Class: 15 (natural armor)
- Hit Points: 100 (8d20 + 16)
- Speed: 30 ft.
- abilities:
STR: 24 (+7)
DEX: 10 (+0)
CON: 15 (+2)
INT: 6 (-2)
WIS: 8 (-1)
CHA: 10 (+0)
- Skills: Perception +4
- Damage Resistances: Bludgeoning, Piercing, and Slashing damage
- Damage Immunities: Poison, Psychic
- Condition Immunities: Charmed, Frightened, Exhausted, Petrified, Poisoned
- Senses: Darkvision 120ft, passive Perception 14
- Languages: Understands all languages it spoke in life but cannot speak
- Proficiency Bonus: +5
- Challenge: 6 (2,300 XP)
traits:
- Bone Weapons: Creatures that first enters or starts its turn in the bonehorde's takes 20(8d4) piercing damage
- False Appearance: While motionless, the bonehorde is indistinguishable from a pile of ones
- Frightful Presence: Living creatures that can see the bonehorde while within 120ft. of it must succeed a DC 15 Wisdom saving throw or become frightened for one minute by the bonehorde. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect upon a success. When this effect ends on a creature, it is immune to being in this manner for the next 24 hours. Constructs and undead are immune to this feature.
- Life Sense: The bonehorde can pinpoint the location of a living creature within 120ft. of it.
- Necrotic Fortitude: The bonehorde's hitpoint maximum cannot be reduced in any manner. Whenever the skeleton takes necrotic damage, it can recover a number of temporary hitpoints equal to the damage dealt instead.
- Reactive: The bonehorde can take a reaction at the end of every creature's turn
- Siege Monster: The bonehorde can deal double damage to buildings and objects
- Strength in Numbers: The bonehorde has advantage on Strength saving throws and ability checks.
- Swarm: The bonehorde can occupy another creature's space and vice versa, and the Bonehorde can move through any opening large enough for a Medium humanoid. The bonehorde can't regain hit points or gain temporary hit points.
- Swarm Stride: The bonehorde can also move through another's space without any penalties to movement. Creatures within its space must treat this area as difficult terrain
- Swarm Tactics: The bonehorde has advantage on attack rolls against a creature within its space
- Turn Resistance: The bonehorde has advantage on saving throws against effects that would turn the dead.
actions:
- Multiattack: The bonehorde can make two attacks with skeleton spike. If it is below half its hitpoint maximum, it can only make one attack
- Bone Blades: Melee Weapon Attack: +12 to hit, 5ft, one target. Hit: 27 (8d4+7) piercing damage
- Volley of Bone(Recharge 5-6): Creatures within a 30ft. radius of a spot within 150ft. of the Bonehorde must succeed a DC 20 Dexterity saving throw or take 45 (10d8) piercing damage and half as much on a successful saving throw.
- Legendary Actions(3/turn): The bonehorde can use 3 legendary actions that it can use at the end of a creatures turn on each round.
- Movement(1 action): The bonehorde can move up to its movement speed to a spot it can see in range. This movement does not provoke attack of opportunity.
- Bone Blade(1 action): The bonehorde can make a weapon strike against one creature within its space Undead Fortitude(2 actions) The bonehorde can regain 18(4d8) hitpoints
- Bone Wall (3 actions): The bonehorde can grant itself a +5 bonus to its Armor class until the start of its next turn.
```
```clyt
template: stat-block.5e
title: Bone Horde
description: Gargantuan Swarm of Medium Undead, Unaligned
stats:
- Armor Class: 15 (natural armor)
- Hit Points: 100 (8d20 + 16)
- Speed: 30 ft.
- abilities:
STR: 24 (+7)
DEX: 10 (+0)
CON: 15 (+2)
INT: 6 (-2)
WIS: 8 (-1)
CHA: 10 (+0)
- Skills: Perception +4
- Damage Resistances: Bludgeoning, Piercing, and Slashing damage
- Damage Immunities: Poison, Psychic
- Condition Immunities: Charmed, Frightened, Exhausted, Petrified, Poisoned
- Senses: Darkvision 120ft, passive Perception 14
- Languages: Understands all languages it spoke in life but cannot speak
- Proficiency Bonus: +5
- Challenge: 6 (2,300 XP)
traits:
- Bone Weapons: Creatures that first enters or starts its turn in the bonehorde's takes 20(8d4) piercing damage
- False Appearance: While motionless, the bonehorde is indistinguishable from a pile of ones
- Frightful Presence: Living creatures that can see the bonehorde while within 120ft. of it must succeed a DC 15 Wisdom saving throw or become frightened for one minute by the bonehorde. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect upon a success. When this effect ends on a creature, it is immune to being in this manner for the next 24 hours. Constructs and undead are immune to this feature.
- Life Sense: The bonehorde can pinpoint the location of a living creature within 120ft. of it.
- Necrotic Fortitude: The bonehorde's hitpoint maximum cannot be reduced in any manner. Whenever the skeleton takes necrotic damage, it can recover a number of temporary hitpoints equal to the damage dealt instead.
- Reactive: The bonehorde can take a reaction at the end of every creature's turn
- Siege Monster: The bonehorde can deal double damage to buildings and objects
- Strength in Numbers: The bonehorde has advantage on Strength saving throws and ability checks.
- Swarm: The bonehorde can occupy another creature's space and vice versa, and the Bonehorde can move through any opening large enough for a Medium humanoid. The bonehorde can't regain hit points or gain temporary hit points.
- Swarm Stride: The bonehorde can also move through another's space without any penalties to movement. Creatures within its space must treat this area as difficult terrain
- Swarm Tactics: The bonehorde has advantage on attack rolls against a creature within its space
- Turn Resistance: The bonehorde has advantage on saving throws against effects that would turn the dead.
actions:
- Multiattack: The bonehorde can make two attacks with skeleton spike. If it is below half its hitpoint maximum, it can only make one attack
- Bone Blades: Melee Weapon Attack: +12 to hit, 5ft, one target. Hit: 27 (8d4+7) piercing damage
- Volley of Bone(Recharge 5-6): Creatures within a 30ft. radius of a spot within 150ft. of the Bonehorde must succeed a DC 20 Dexterity saving throw or take 45 (10d8) piercing damage and half as much on a successful saving throw.
- Legendary Actions(3/turn): The bonehorde can use 3 legendary actions that it can use at the end of a creatures turn on each round.
- Movement(1 action): The bonehorde can move up to its movement speed to a spot it can see in range. This movement does not provoke attack of opportunity.
- Bone Blade(1 action): The bonehorde can make a weapon strike against one creature within its space Undead Fortitude(2 actions) The bonehorde can regain 18(4d8) hitpoints
- Bone Wall (3 actions): The bonehorde can grant itself a +5 bonus to its Armor class until the start of its next turn.
```