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Glossary

In-Character PC talk/mindset. See IG.
Hit Points, often used in D&D-style games to determine the life force of game elements such as PCs, NPCs, structures, and objects.
A style of play where the characters freely explore hex-map terrain, encountering whatever locations, creatures and events that are located in the hex they enter.

See also
The 'Gamism, Narrativism, Simulationism' theory. The original inspiration for the Wizard of Adventure GM Triangle.

See also:
Game Master - also called DM (Dungeon Master), storyguide, referee, and other names.
In-game details that do not impact game mechanics. The opposite of crunch.
A standalone gameplay situation with a beginning and an end that should have conflict and stakes.
Damage Per Round. A metric for estimating the challenge level of combat encounters.
Game details that are mechanics or affect mechanics or dice rolls. The opposite of fluff.
Campaign Logger, a GM organization application created by @JochenL and @JohnnFour to help GMs stay on top of campaign details.
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