I mean not a chase per se, but rather the whole operation of retrieving your goods fromnthe thieves?
PCs in my game are going to provide good opportunities for thieves to steal their magic good in Beregost. Probably.
It's fun, but I don't want PCs to loose their weapons. I'm going to leave a 'trail' that leads to their enemies (a Cult Of the Dragon cell)
PCs in my game are going to provide good opportunities for thieves to steal their magic good in Beregost. Probably.
It's fun, but I don't want PCs to loose their weapons. I'm going to leave a 'trail' that leads to their enemies (a Cult Of the Dragon cell)
- Can it be a 5RD?
- Is there a better structure for that?
- How to do it? (How it should be done?)