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Old Campaign, New PCs: Creating New Characters For Existing Campaigns
By Walks in Moonlight | Published June 2000, Updated October 12, 2021Roleplaying Tips Newsletter #129
A Brief Word From Johnn
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Free HackMaster Module Contest!
Kenzer & Co. has kindly offered 20 of their B1: Quest For The Unknown modules as prizes so it’s time for a contest. With 20 modules up for grabs, I think the odds are much better of being picked as one of the winners. Cool!
Contest entry deadline: Saturday, June 29th, midnight PST.
Contest details: NPC secrets. Send in generic NPC secrets, 25 words or less per secret, multiple contest entries allowed.
Please include your name in the email entry.
Send your contest entries to: johnn@roleplayingtips.com
Example secrets could be:
An email with three secrets like those, for example, would give you three entries in the draw.
- The NPC has a body buried in the basement.
- The NPC is really a female disguised as a male.
- The NPC has a deadly disease and has 30 days to live.
Kenzer & Co. is also paying for shipping, so there’s no strings attached here.
Privacy: For this contest, I will be forwarding Kenzer & Co. contestants’ names for the draw, but no emails, IP information, or any other personal information. Names only. They’ll pick the winners, email me their names, and then I’ll contact them all by email myself.
Check out Reader’s Tip #4 at the bottom of this issue for more info about HackMaster and the prize module up for grabs.
Good luck with your entries!
Convention Tips Supplemental Ready!
All of the great convention GMing tips that were requested in issue #126 have been put into Supplemental Issue #8: “Running Games At Conventions”
This Supplemental Issue is 100% free and available simply by sending a blank email to:
conventions@roleplayingtips.com
My autoresponder should send it to you within an hour or less. It’s a big issue though–8500 words, 48Kb. I hope you find it valuable and I feel non-convention GMs will get some great tips out of it too.
Cheers,
Johnn Four
Take Home a FREE Copy of Undiscovered Quests & Adventures
For a limited time only, Eilfin Publishing will be giving away copies of their first supplement to Undiscovered: The Quest for Adventure when you purchase a copy of the game. The supplement, Undiscovered Q&A Issue #1, is a 96 page e-zine filled with great gaming material. And as a bonus, we are offering free shipping on all books to RPTW readers!
Go to http://www.eilfin.com/rptw.html for details
Old Campaign, New PCs: Creating New Characters For Existing Campaigns
By Walks in MoonlightPlease allow me to introduce myself. I am Walks in Moonlight, and I have been running a Werewolf campaign for more than two years now. Of the six players currently in my game, two have been playing since the start, two have been playing for around six months, and the other two joined within the last three months.
Now, one of my original players has decided he wants to change characters because, after two years, he just couldn’t stand playing his character any longer, even though I felt it was an important part of my game.
I had no problem with allowing him to create a new character though, so I offered him two options:
- Carry over unspent xp to be used as xp for the new character.
- Use slightly more than half of unspent xp as ‘character creation’ a.k.a. Freebie points. This would be in addition to the standard creation points given to a new character, as well as any points earned by taking Disadvantages, a.k.a. Flaws. (Please note that Werewolf, like the other World of Darkness games, is not a game where one has ‘levels’. PC power level, therefore, is more subjective.)
He accepted the offer, but felt dissatisfied; I felt exasperated. So I asked Johnn for advice on the matter. We both agreed that this question be posed to the readers of Roleplaying Tips Weekly, and that if there were sufficient material, then I would write a guest article about it. [ RPT#120 – 5 Firewalling Tips For Game Masters ]
Given the volume of great responses, I believe there is enough for two separate articles:
- How to handle the creation of new PCs for an existing game.
- Working new PCs into existing campaigns.
First of all, my thanks to everyone who wrote in. The advice was fairly evenly split between:
- Not allowing the experience point carry-over.
- Compromising at some point in between.
- Allow the player to keep the xp.
- Dealing With A Dead PC.
- Either Way, It’s Still A New PC.
- Dealing With A Bored Player.
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