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Writing Statblocks

Writing Statblocks 1.0

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I expanded the new parser and editor with support for Bonus Actions, Reactions, Legendary Actions, and Lairs: https://saclmd.z1.web.core.windows.net/ (You might to Ctrl+F5 to refresh any cached content)

1711882314334.png
 
Trying to get a grasp on this one. I am trying to see if I can create statblocks for AD&D 2e this way, but do I understand it correctly that I can't really change how data is presented myself, I need you to build the rendering into the editor? So I can't add a new stat, like "Morale" myself? Or am I misunderstanding something here?
(Trying to figure out what I am able to do without piling more demands on you, I think I've been asking for plenty already ;-) )
 
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Trying to get a grasp on this one. I am trying to see if I can create statblocks for AD&D 2e this way, but do I understand it correctly that I can't really change how data is presented myself, I need you to build the rendering into the editor? So I can't add a new stat, like "Morale" myself? Or am I misunderstanding something here?
(Trying to figure out what I am able to do without piling more demands on you, I think I've been asking for plenty already ;-) )
You are correct. The "stat blocks" feature is in an alpha state. Jochen needs to set up each style manually.

We might be linking Stat Block stuff with another tech, called Grey Matter, and with CL appearance settings. Things like setting your own colours to the UI, a custom background, custom stat blocks, etc.
 
Maybe this OSE statblock and be repurposed for AD&D:

YAML:
```clyt
template: stat-block.ose
title: Acolyte
description: 1st level clerics on a quest for their deity.
stats:
- Armor Class: 2 [17]
- Hit Dice: 1 (4hp)
- Attacks: 1 × mace (1d6)
- THAC0: 19 [0]
- Movement: 60' (20')
- Saving Throws: D11 W12 P14 B16 S15 (Cleric 1)
- Morale: 7
- Alignment: Any
- XP: 10
- Number Appearing: 1d8 (1d20)
- Treasure Type: U
traits:
- Leader: Groups of 4+ are led by a higher level cleric (1d10: 1–4: 2nd level, 5–7: 3rd level, 8–9: 4th level, 10: 5th level). Choose or roll the leader’s spells.
```

It looks like this:
1734201623328.png
 
I am not getting Reactions to work.
Full disclosure, this is my first statblock, and I'm copying the template from the "Writing Statblocks" PDF and assuming that reactions work the same as actions. But the same thing that works for actions is not working for reactions.
When I copy the actions section and type "re" in front of the actions keyword, it doesn't show up in the render.
What am I doing wrong?
PS: just tested Bonus Actions, same thing.
 
I am not getting Reactions to work.
Full disclosure, this is my first statblock, and I'm copying the template from the "Writing Statblocks" PDF and assuming that reactions work the same as actions. But the same thing that works for actions is not working for reactions.
When I copy the actions section and type "re" in front of the actions keyword, it doesn't show up in the render.
What am I doing wrong?
PS: just tested Bonus Actions, same thing.
Using the new editor, adding a statblock should be easy:
1751912870473.png

It gives you the full template ready to be filled out. Here, I switched to Markdown + Preview:
1751913025441.png

The default code is:
YAML:
```clyt
template: stat-block.5e
# available templates:
# - stat-block.5e or stat-block/5e
# - stat-block.ose or stat-block/ose
# - stat-block.woin or stat-block/woin
title: Create Name
description: Size Type, alignment
stats:
- Armor Class: 10 (source)
- Hit Points: 10 (dice + adds)
- Speed: x ft., alternative x ft., ...
- abilities:
    STR: 10 (+0)
    DEX: 10 (+0)
    CON: 10 (+0)
    INT: 10 (+0)
    WIS: 10 (+0)
    CHA: 10 (+0)
- Saving Throws: Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
- Skills: Skill I +0, Skill II +0, ...
- Damage Vulnerabilities: ...
- Damage Resistances: ...
- Damage Immunities: ...
- Condition Immunities: ...
- Senses: type x ft., ..., passive Perception 10
- Languages: ...
- Challenge: x (x XP)
traits:
- Spellcasting: >
    This creature is a spellcaster.
    Its spellcasting ability modifier is Intelligence/Wisdom/Charisma
    (spell save DC x, +x to hit with spell attacks).
    It can cast the following (class) spells:
  spells:
  - Cantrips (at will): ...
  - 1st level (x slots): ...
  - ...
actions:
- _: Actions
- Attack I:
    Melee Weapon Attack: +x to hit, reach x ft., one target.
    Hit: x (dice + adds) (type) damage plus x (dice + adds) (type) damage.
- Special Attack I (Recharge a-b): >
    Description, type and range.
    Save DC, damage dice and type on failed save,
    or half as much damage on a successful one.
bonusActions:
- _: Bonus Actions
- Bonus Action I: >
    Description and effect.
reactions:
- _: Reactions
- Reaction I: >
    Description, trigger and effect.
legendaryActions:
- _: Legendary Actions
- __: >
    The creature can take x legendary actions, choosing from the options below.
    Only one legendary action option can be used at a time and only at the end of another creature's turn.
    The creature regains spent legendary actions at the start of its turn.
- Legendary Action I: >
    Description and effect.
- Legendary Action II (Costs x Actions): >
    Description and effect.
lair:
  title: Creature Name's Lair
  description: >
    Description of the lair.
  lairActions:
  - _: Lair Actions
  - __: >
      The creature can take a lair action, choosing from the options below.
      Only one lair action option can be used at a time and only at initiative count 20 (going last).
      The creature cannot take the same option more than once in a row.
  - Lair Action I: >
      Description and effect.
  regionalEffects:
  - _: Regional Effects
  - Regional Effect I: >
      Description, effect and range.
```
 
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