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jmisbest@1

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Are the following 19 Dragons enough to defend A Very Small Country that only has 3,533,796 people in it, yes?, no? or too many?​


I had A Dungeons and Dragons Dream yesterday and I have a question about and the question is are the following 19 Dragons enough to defend A Very Small Country that, including the 19 Dragon, only has 3,533,815 beings in it, yes?, no? or too many?

Basically every year the king spends roughly 72.2% of the Gold Coins that the country earns him on 9 Young Adult Copper Dragons, 5 Very Young Silver Dragons, 2 Mature Adult Sapphire Dragons, 1 Mature Adult Bronze Dragon, 1 Mature Adult Emerald Dragon, and 1 Ancient Silver Dragon
 
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JohnnFour

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Interesting thought experiment.

It depends what is attacking the country.

Assuming a large army, dragon fear can disband large units if your rules account for that.

Dragons could also carry very heavy payloads to drop on key targets like command areas, spellcasting groups, closing passes, generating massive waves, etc.

If the enemy has the equivalent to offset that, anti-dragon spells and such, then that might change things.

For adventures, I'd use the dragons as a story crucible if the party is not of the kingdom. The threat of the dragons against the PCs, for example, while the party goes on spy missions, etc.
 

jmisbest@1

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I've just realized that I left out 1 Sub Adult Gold and 1 Ancient Bronze. Sorry.

So it should have read I had A Dungeons and Dream yesterday and I have a question about and the question is are the following 19 Dragons enough to defend A Very Small Country that, including the 21 Dragon, only has 3,533,817 beings in it, yes?, no? or too many?

Basically every year the king spends roughly 85.6% of the Gold Coins that the country earns him on 9 Young Adult Copper Dragons, 5 Very Young Silver Dragons, 2 Mature Adult Sapphire Dragons, 1 Sub Adult Gold Dragon, 1 Mature Adult Bronze Dragon, 1 Mature Adult Emerald Dragon, 1 Ancient Silver Dragon and 1 Ancient Silver Dragon
 

Stephan Hornick

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Interesting topic.
I have some questions to this though.
Why does it need to be so detailed for you?
It sounds like you calculate the ruler‘s expenses to the penny.
Is the ruler an NPC or a PC?
For who is it relevant how much the dragons cost?
Who do you fear might attack? Why?
Why dragons for protection?
Why different kinds instead of one hatch of the same kind?
As far as I know different kinds often hate each other.
How sentient do you want them to be?
How are they kept? Where? Separated? How much space for roaming do they have? What do they eat? How much?
Why so many? I believe even one dragon can ruin a country.

Is it not more interesting to describe to the PCs how every month loads and loads of livestock is imported and bought and transported to the castle? Every farmer has to give. More than the people can possibly produce. Farmers are famished, the country close to revolt. Everyone hates the ruler.
And once the PCs actually do something about it, the dragons can not be controlled anymore, break free and roam the land to hunt the living laying waste to the land. That is the point the ruler could ask the PCs for help suggesting to reward them tremendously if they succeed in killing the dragons. Even more interesting, if the ruler doesn‘t know that the PCs‘ actions led to the problem in the first place.

Basically back to the main question: for whom do you prepare this? Who will enjoy what part? How much will the PCs interact with? What is the style of your campaign / adventure? What should be the tone, what the challenge, what the goal?

And do you actually have players now to play with?
Is this background story, settings information / world-building, or campaign / adventure / session preparation?
 

jmisbest@1

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Interesting topic.
I have some questions to this though.
Why does it need to be so detailed for you?
It sounds like you calculate the ruler‘s expenses to the penny.
Is the ruler an NPC or a PC?
For who is it relevant how much the dragons cost?
Who do you fear might attack? Why?
Why dragons for protection?
Why different kinds instead of one hatch of the same kind?
As far as I know different kinds often hate each other.
How sentient do you want them to be?
How are they kept? Where? Separated? How much space for roaming do they have? What do they eat? How much?
Why so many? I believe even one dragon can ruin a country.

Is it not more interesting to describe to the PCs how every month loads and loads of livestock is imported and bought and transported to the castle? Every farmer has to give. More than the people can possibly produce. Farmers are famished, the country close to revolt. Everyone hates the ruler.
And once the PCs actually do something about it, the dragons can not be controlled anymore, break free and roam the land to hunt the living laying waste to the land. That is the point the ruler could ask the PCs for help suggesting to reward them tremendously if they succeed in killing the dragons. Even more interesting, if the ruler doesn‘t know that the PCs‘ actions led to the problem in the first place.

Basically back to the main question: for whom do you prepare this? Who will enjoy what part? How much will the PCs interact with? What is the style of your campaign / adventure? What should be the tone, what the challenge, what the goal?

And do you actually have players now to play with?
Is this background story, settings information / world-building, or campaign / adventure / session preparation?
I admit all of this happened in a dream and the dream didn't even hint at the answer to even 1 of those questions. Sorry. Can you think of a likely reason to? or answer for any of those?
 

Stephan Hornick

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Way too many, as I said.
 

jmisbest@1

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In A Independence Day/Traveller cross-over RPG would the humans be paranoia enough to kill A alien that appears to be 12?​


I've had a idea for A Independence/Traveller RPG that takes place during the 1st invasion and I want to know, given that A Alien came to Earth and has spend most of the last 3 days wiping out human cities and 1 tried to murder the president only a few hours ago

So bearing that in mind would the humans hatred, paranoid and anger towards all Aliens be enough for them to murder, as in not just kill, A Female Alien that's appears to be her races equivalent of A 12 year old Human, she the intellectual, mental, emotional and physical the equivalent of A 12 year old Human and even though she's 48 that's her races equivalent of 12, just because she's A Alien and despite the fact that her race is willing and able to help?

Basically A few hours after The President gives The Order to nuke the bastards but before they actually do it they get A unexpected visit, its another Alien, but this 1 claims she's friendly, and she actually is, and wants a chat

The visitors A Female Alien Child, The Staff of and other people at Area 51 don't call her A Girl because her race may count that as a insult, her race don't but the humans don't know that but after what's happened over the last 2 days they need all the help they can get, so they won't chance angering her

The Visitor is A Female Alien Child who appears to be her races equivalent of A 12 year old and she says her race is wiling and able to help against these, she then says a word in her races language, The Humans don't understand her but their smart enough to guess, and they guess right, that the word she said is her races word for bastard

The girls 48 year old but because the rate that her race age at is 1 4th the rate a human ages at she really is her races equivalent of A 12 year old, her race figuring that The Human wouldn't shoot a child what appears to be her races equivalent of A 12 year old, and I'm even going to have her race look like Aleita's Lyoko Avatar during Code Lyoko Season 4

She makes it clear that her race that give a fucking dam about you technologically restarted baboon savages, we're here to get rid of these, again she says her races word for Bastard, we don't care if you dirt diggers die or not, on the other hand if socially hopeless cretins did survive it would be a unexpected added bonus

The idea behind her choice of words is because she gets a perverse pleasure out of annoying them so much that they want to kill her but give them a offer that's so great that they'll be begging at her feet to give it to them, besides she's not in any danger, the thing she's wearing is actually a suit of Alien clothing that doubles as armor that's so tough and so high tech that theirs not 1 weapon in Area 51 that could get through

I've got 3 idea's for her entrance

In the 1st idea 1 General Grey walks in and says Mister President we have a new situation, and its big, tell me they didn't toast Houston yet, no, good, then the president turns around and says roughly how big is the situation and a voice that's clearly A Female Alien voice that's being translated says oh about 5.1, slim build, a lot of muscle strength and a build that despite being slim is also very powerful

In the 2nd the president heads to his quarters and see's that someone's already their and its a unknown Alien Girl that looks to be about 12, she's somehow got in, Alien Tech Naturally, he's eating his food and she has actually had the nerve to try on a selection of his wives bikini's, dress's, bras, summer hats, skirts and makeup, naturally the girl doesn't know that the presidents wife has suffered injuries that are so bad she won't survive, after all the girls mean but she's not evil

Idea 3 is that even though they won't come out for more then a decade her race has got The Tech to learn about The Harry Potter Books and whilst the war rooms watching the launch of The Stealth Bombers she use's her races tech to get inside the command section and as her race is based on Aleita's Lyoko Form from Season 4 she choose's to amuse herself by spending 8 to 10 minutes flying around the ceiling and alternating between Umbridges evil chuckle, Bellatrix's evil laugh and Sirius's mother insane cackling, eventually she gets bored and shows herself
 
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Stephan Hornick

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Sorry, you lost me. „The humans“ are specific NPCs with goals, fears and personalities, right? Or are you talking about PCs? Or is this a general question?
(Btw, it is much easier to read if you judt post the question without so much wall of text)
 

jmisbest@1

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Is the following Royal Palace Staff too many? too few? or about right?​


40 minutes ago I woke up from A DAD Dream that showed The Staff that worked in A Dungeons and Dragons Version of Buckingham Palace and I was wondering is the following Royal Palace Staff too many? too few? or about right? and in case your wondering the reason that the dream didn't show The Royal Guard is because The Royal Guard is also used as The Police Force of The Capital City

Here's the staff

Background info

727 years ago The king made a investment worth 8,373,000 Gold Coins that nets him 993,740 Gold Coins per year

All in all The King can spare 1,077,060 Gold Coins per year

And

He use’s 1,065,553 Gold Coins per year to pay the following staff, which leaves him with 11,517 Gold Coins per year

Regular Soldiers

645 Very Light Crossbowmen, 350 Heavy Infantry with Ranged Weapons, 345 Heavy Infantry with Ranged Weapons, 296 Heavy Cavalry, 175 Very Heavy Infantry with Ranged Weapons, 175 Very Heavy Infantry with Ranged Weapons and 103 Light Foot Knights

Staff

And

The 266 Soldiers, The 66 Hunters and The 32 Bailiffs all have the abilities of 0 level Men At Arms and the other 2,395 can’t fight but they can defend themselves

2,270 Unskilled Servants, 266 Regular Guards, 66 Hunters, 46 Doctors, 32 Very Minor Bailiffs, 23 Very Minor Reeves, 23 Heywards and 23 Very Minor Chamberlains

Advisors

Lesser

17 Sherrifs/3rd level Fighters, 17 Magistrates/3rd level Magic Users, 6 Greater Chaplains -they are all 6th level Clerics, 6 Minor Revees -they are all 2nd level Clerics, 4 Bailiffs -they are all 5th level Thieves, 4 Heralds -they are all 3rd level Man At Arms, 4 Rural Wardens -they are all 4th level Rangers, 4 Stewards -they are all 3rd level Paladins and 1 Senior Magistrate -she’s A 7th level Paladins

Greater

And

Other then the 40 regulars can’t fight but they can defend themselves

40 regular advisors that consists of 9 Senior Stewards, 9 Arcane Advisors, 6 Military Advisors, 4 Advisors on Self Defence, 4 greater Reeves, 4 tactical advisors and 4 Divine Advisors and 4 very Junior Colonels that are all 9th level Dwarfern Fighters

Inner Circle of Advisors

4 Spy Masters who are all 12th level Thieves

4 Generals that are all 12th level Fighters

4 Chief Stewards that are all 12th level Rangers

4 High Priests that are all Wis 19/Int 14 12th level Clerics

4 High Mages that are all 12th level Int 19 Magic Users whose 11 Spellbooks and 8 Spellscrolls hold all 1st level, all 2nd level, all 3rd level, all 4th level, all 5th level, all but 1 6th level and 4 7th level Spells

Palace Healers

These can get paid a total of up to 1,347,500 Gold Coins per year that comes out of The Countries Military Budget

And

All in all they get paid a total of up to 1,346,600 Gold Coins per year

160 3rd level Clerics that get paid a total of 528,000 Gold Coins per year

80 6th level Clerics that get paid a total of 580,800 Gold Coins per year

49 1st level Clerics that get paid a total of 58,800 Gold Coins per year

And

20 8th level Clerics that get paid a total of 180,000 Gold Coins per year

Also

The countries 250 Noble Families have send along a total of 47D6+7 or 240 Squires

And

All 240 Squires are 1st level Fighters and their hoping to become Cavalrymen or even Knights

Those that are paid via other means

The kings personal guards

9 11th level Fighters, 4 13th level Druids that are all accompanied by 1 6HD Owlbear, 1 5HD Giant Eagle, 1 4HD Black Bear, 1 3HD Giant Spider, 1 3HD Wolf that’s 50% bigger then normal, 1 2HD Brown Bear, 1 2HD Large Scorpion and 1 1HD Blood Hawk, 4 Elves that are all 6th level Thieves/4th Fighters, 2 12th level Human Clerics, 2 Gnomes that are both 5th level Fighter/5th level Illusionists and 1 16th level Human Magic User

The 16th level Human Magic Users collection of 14 Spellbooks and 6 Spellscrolls hold a total of all 1st level, all 2nd level, all 3rd level, all 4th level, all 5th level, all 6th level, 7 7th level and 3 8th level Spells

The Kings 8 Royal Retainers

3 11th level Fighters, 1 13th level Thief, 1 12th level Cleric, 1 11th level Magic User, 1 10th level Cavalier and 1 8th level Paladin

The 11th level Human Magic Users collection of 8 Spellbooks and 3 Spellscrolls hold a total of all 1st level, all 2nd level, 14 3rd level, 12 4th level, 6 5th level, 3 6th level and 1 7 7th level Spells
 
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JochenL

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Stephan Hornick

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I think it is the same answer like in the other post. It depends on what you want to achieve.

Btw, I would like to encourage you to follow up in the same thread whenever you receive answers and when you want to create another thread. This way it is easier to follow and doesn‘t spam the thread lists with suuuper long titles.
 

jmisbest@1

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NPC Idea

I'm thinking about quitting being A Player and becoming A GM, and even though that may not happens in case that happens I already have A Idea for A Npc that will be unique to my 1st Campaign. Any ideas how to run this Npc?

Basically The Pcs will meet him once during The 1st 3 adventures that play a important role in the campaign and depending on how these encounters end determines the role this Npc will play in the rest of the campaign

If 2 or more of these encounters end with The Npc and The Pcs parting on good terms then The Npc will eventually become 1 of The Campaigns most powerful Heroes and in the end in order for The Pcs to have a chance of winning he kills the main villains 2nd in command

If 2 or more of these encounters end with The Npc and The Pcs parting on bad terms then The Npc will eventually become 1 of The Campaigns most powerful Villains and to have a chance of winning the Pcs most powerful ally must sacrifice themselves to kill him

Any other combination will result in The Npc being niether A Hero nor A Villain and by when the final part of the campaign starts he will side niether with not take a side, that way regardless of who wins theirs no chance that he will have fought on the losing side

In case your wondering yes the other Npcs in situations 1 and 2 are role reversed, by which I mean that in situation 1 The Npc that's the main villains second in command is the same 1 that in situation 2 kills the main villains second in command but shortly after he dies from his injuries
 

Stephan Hornick

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I wouldn‘t approach a new possible campaign in which the players are not clear yet with a set story in mind. But I find your perspective of one specific NPC and the players‘ relationship with him/her to influence the outcome of the campaign interesting. For one, I usually have all NPCs change the story on basis of relationships. For two, did you think of a specific social challenge when dealing with that particular NPC? (I would not limit the outcome on being just „nice“ to him/her)
And if the campaign centers around this powerful NPC, how do you portray him/her, how do you make clear that he/she is the pinpoint of the story?
And I think you need to be careful not to make the story all about this NPC (although you probably already like him/her as if he/she was your GM-PC). After all, the PCs should be the main characters, right?
 

jmisbest@1

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Letting the son rule

I had A DAD Dream last night, it had the son and heir of A Very Powerful Earl decided that because both he and his father were very young, he's A 19th year Old and his dads only 36, that he decided that the domain would manage without him for A While

But what I want to know is why would he take the risk?, I mean his inheritance consists of his fathers vast lands, see most of the rest of this thread for the best, but not only examples

Domain wise The Npc will 1 da get They consist of 1 large Earldom that's made up of 6 massive Baronies that are all ruled by Vassal Barons, theirs also 4 Small Baronies that are all 22.8% bigger then most Small Baronies that was The Dowry his father got for his mother and 2 fairly large Land Holdings that his mothers uncle, who dies childless, got for A Minor service to The Crown that have the same vassal

Not to mention his fathers wealthy enough to ensure that his son starts with more stuff then some entire groups finish with, and all of this wasn't bought, it was already in the family

Among the inheritance is A Minor Artefact, 1 Intelligent Sword, 1 intelligent Dagger, 3 3-dose bottles of Potion of Healing, A Young Adult Pegasus as a steed, 1 Suit of +2 Chainmail and A +2 Ring of Protection and he's also inheriting 111,000 Gold Coins worth of assorted lands, properties, business's, investments and ships

All in all The Npcs Father makes a profit of 113,548 Gold Coins per year

Saying that though of those 113,548 Gold Coins per year The Npcs Father use's 99,600 Gold Coins per year to hire A 34 Strong Platoon of Mercenaries to protect his son/The Npc, that consists of 16 1st level Fighters, 7 2nd level Clerics, 2 3rd level Cavaliers, 2 4th level Illusionists, 2 4th level Thieves, 2 5th level Magic Users, 2 5th level Clerics and 1 8th level Fighter

The dream also showed that The 2 5th level Magic Users both have 5 Spellbooks and 3 Spellscrolls that hold 14 1st level, 9 2nd level, 4 3rd level and 1 4th level Spells and it hey also showed that The 2 4th level Illusionists both have 3 Spellbooks that hold 9 1st level, 4 2nd level and 1 3rd level Spells
 
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Stephan Hornick

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Thank you for your question.

"Why would he take the risk?"

I think (like always) it depends.
Does he need to step away from his position for a while? (a wife died and he cannot work, a child is ill and he is preoccupied, a cousin marries in a different country and he travels there, ...)
Or does he want to? (see if his son can do on his own, find out who in his staff is corrupt, looking for new ideas to solve the problems, ...)

The rest of your post seems irrelevant for the question.

I notice though, that you very often ask for possible reasons for NPC motivation after you determined their behavior beforehand. Why is that?
 

jmisbest@1

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I've taken the plunge and become A Player but the character I've made is too powerful for the campaign

After almost a decade of GM'ing DAD I've taken the plunge and become A Player but I've fairly created a character that's too powerful for The Campaign The GM is planning to do, The GM knows that my character being too powerful for the campaign isn't a good reason to let me use 1 that I've created fairly but at the same he doesn't know what to do. Idea's for me and him

When rolling for my characters stats my rolls gave him Str 17, Con 15, Dex 16, Int 10, Wis 12 and Ch 14, with 8+1 or 9Hp and starting with 170 Gold Coins

Background wise I rolled A 58, this means that my characters Social Class is Upper-Middle

Family wise with A 52 his parents were legitimately married, A 48 then A 81 that are both on 1D100’s means that he’s the 3rd of 8 children

His 2 normal languages are The Common Tongue and The Good Alignment Tongue and The 2 extra languages that his INT of 10 gives him are Bugbear and Gnoll

3 1D6’s that come up A even numbers mean that his 3 older siblings and with the 4th 1 coming up a odd number his younger siblings A Girl

The GM has decided that both of his parents are Nobles that hold The Title of none inheriting The Title of either fairly Senior Baron or fairly Senior Baroness that rules A Large Barony

This means that as they are both the child of A Baron they both have The Title of either fairly Senior Baron or fairly Senior Baroness that rules A Large Barony and A 1D00 roll of A 16 means that both parents have 3 relatives between them and getting the families estates niether of them own land

This means that my character has 7, including 3 siblings and 1 parent, between him and the title per side that both sides of his family own

Belongings wise he’s getting Chainmail Armor(40 GC), Shield(10 GC), Short Sword(8 GC), 5 Weeks worth of food(75 GC), Hand Axe(4 GC), Dagger(3 GC), Backpack(3 GC), 3 Wineskins(3 GC), 3 Quarts of Wine(3 GC), 1 Tinderbox(3 GC), 12 Torches(2 GC), 24 Iron Spikes(4 GC), 2 large Sacks(4 GC) and 1 Bedroll(4 GC)

That leaves me with 170 -166 or 4 Gold Coins

And

The combination of his Chainmail Armor, Shield and Dex of 16 give my character A Armor Class of 2, throw in his initial Hp of 9, the fact that in A Fight when rolling to wound he increase’s the roll by +2 and when using his Short Sword he does 1D8+2 damage means that he’s going to be A Powerhouse

Stuff determined by rolling on tables The GM made

Roll 1

I rolled A 39 on 1D100 means that both parents wanted to and tried to but in the end couldn’t afford to buy their son something even 1 magical goodie and that they both tried but failed to persuade their father lend his grandson something

Roll 2

I rolled A 44, so even though my characters grandfather wouldn’t lend me anything, he did agree that when or if I could afford it he’d be glad to sell me magical goodies at a 25% discount

Roll 3

I rolled A 73, which means that if possible and if I can afford it then he would persuade the king to sell my character titles at a 50% discount

Roll 4

I rolled A 55, this means that The Earl that my father is 1 of The Vassals of has A Daughter whose 11 and in 6 years time will be old enough to marry, and as her father owes my father a lot of favors if I have proven myself worthy by then he will call in enough favors to guarantee that I’m allowed to marry her

Also

I make 2 1D10 rolls, the 1st is A 5 and the 2nd is A 1

This means that I get to name the 11 year old daughter of The Earl that my father is 1 of The Vassals of

Despite or perhaps because of that though the name I give to the 11 year old daughter of The Earl that my father is 1 of The Vassals of must be that of A Female Cartoon character that was once my favorite Female Cartoon character

I’m being smart here, The GM didn’t say that if my Female Cartoon character that was once my favorite Female Cartoon character changed her name that I couldn’t use her original name

And

That’s the reason why the name I give to the 11 year old daughter of The Earl that my father is 1 of The Vassals of is Aleita Schaffer

Also

The GM generated The 2, 1 per side, Large Baronies per side that belong to the family, and that's despite the fact that both, 1 per side, Large Baronies have 7 people between him and the title, that belong to his family, 1 per side

It consists of 17 area’s of Farmland that were founded with the intent that rulership of them be bought not earned or given or gifted, they are all fertile, prosperous, peaceful and are all 13% bigger then normal

In it is a total of 5 small towns, 17 slightly smaller then normal manor house, 78 very large fishing communities, 78 decent sized villages, 78 small villages and 387 farms

It has a population of 57,261 that consists of 35,877 adults and 21,384 Children

They net my characters family 1,188,229 Gold Coins per year, but that’s before costs and after costs it drops by 1,155,786 Gold Coins per year to 32,436 Gold Coins per year

They get 31,196 Gold Coins per year from The Kings Justice, 31,196 Gold Coins per year from Fines, 34,316 Gold Coins per year from highway tolls and 19,087 Gold Coins per year from miscellaneous earnings

They also have 3 126 Acre Orchards and every year these net the ruler a total of 9,450 Gold Coins, 78x80 or 6,240 Pints of Good Wine and 48x35 or 1,680 Pints of Fine Wine

Facilities wise theirs 626 Bakers, 586 Brewers, 468 Grain Mills, 384 Butchers, 320 Blacksmiths, 276 Cheese Makers, 276 Fullers, 270 Carpenters and 196 Tanners that nets The Baron a extra 465,450 Gold Coins per year/per adventure

Animals wise The Baron has 3,666 Chickens, 1,086 Goats, 954 Sheep, 744 Pigs and 588 Cattle that earns him or her 24,922 Gold Coins

And

Horse’s wise The Baron or Baroness she has 60 riding horse’s, 24 Draft Horse’s and 18 Warhorses

Also

Clerics wise it has 3,112 Clerics that consist of 1,398 1st level, 1,049 2nd level, 398 3rd level, 155 4th level, 57 5th level, 26 6th level, 15 7th level, 8 8th level, 5 9th level and 1 11th level Clerics

And

Civilian Militia it has 3,112 Civilian Militia that consist of 1,398 1st level, 1,049 2nd level, 398 3rd level, 155 4th level, 57 5th level, 26 6th level, 15 7th level, 8 8th level, 5 9th level and 1 11th level Men At Arms

Also

It has A 605 Strong Garrison that consists of 180 Medium Infantry with Melee Weapons, 180 Medium Infantry with Ranged Weapons, 90 Heavy Horse Mounted Light Scouts, 90 Heavy Crossbowmen, 60 Very Heavy Cavalry, 30 3rd level Clerics, 28 Pegasus Mounted Light Knights, 6 6th level Magic User and the leader whose A 12th level Ranger

The 6 6th level Magic Users have 6 Spellbooks and 2 Spellscrolls that all hold 16 1st level, 11 level, 7 3rd level, 4 4th level and 1 5th level

The Ranger has A Ranger Retinue of 2 11HD/66Hp Wereboars that are both accompanied by 2 6HD/35Hp Dire Boars, 1 8HD/50Hp Unicorn, 1 10HD/66Hp Trent, 1 13HD/88Hp Dryad that has The Spellcasting Abilities of A 8th level INT 19 Magic User, 1 13HD/88Hp Centaur Shaman that has The Abilities of A 8th level Wis 19, Int 14 Cleric and 1 9HD/63Hp Young Roc

Castle Workers

Staff

122 Unskilled Servants, 66 Soldiers, 44 Hunters, 30 Doctors, 30 Bailiffs, 30 Reeves, 30 Heywards and 30 Chamberlain

Advisors

Lesser

5 Sherrifs/3rd level Rangers, 5 Magistrates/3rd level Magic Users, 5 Greater Revees/4th level Clerics, 5 Rural Wardens/4th level Rangers, 5 Urban Wardens/6th level Illusionists, 3 Heralds/5th level level Man At Arm, 3 Bailiffs/6th level Thieves, 3 Chamberlains, 3 Chaplains/6th level Cleric and 2 Senior Magistrates/6th level Paladins

The 5 3rd Magic Users all have 4 Spellbooks and 1 Spellscroll that all hold 11 1st level, 8 2nd level and 2 3rd level Spells

Greater

16 regular advisors that consists of 2 Stewards, 2 Arcane Advisors, 2 Military Advisors, 2 Advisors on Self Defence, 2 greater Reeves, 2 tactical advisors and 2 Divine Advisors and 2 Ex Colonels/11th level Elf Fighters

Very powerful

1 Magistar whose A 15th level Magic User

She has 11 Spellbooks and 8 Spellscrolls that all hold all 1st level, all 2nd level, all 3rd level, all 4th level, 15 5th level, 13 6th level, 7 7th level, 3 8th level and 1 8th level Spells

1 General whose A 15th level Fighter

1 Spy whose A 15th level Thief

1 High Priest whose A Wis 20/Int 15 15th level Cleric
 
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Stephan Hornick

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According to your previous posts, I believed you had always been a player and now try to become a GM. Now you say that you had always been GM and now begin as a player. Which of those is actually true?

And of which kind of people and characters does your group now consist?

Up until the stat-wise character generation, I don‘t find him too powerful.
How do you calculate your armor class? Why do you think that makes him too powerful?

And then the problem seems to start.
Did your GM tell you to use a background generator? Which do you use? Why this one? Is the GM‘s ruling to use the results whatever the case or just as an inspiration?

The first results are just background, but then you have several results and following interpretations tgat change the setting. Not your setting, but the GM‘s setting. I think such needs to be discussed with the GM. It may be that it doesn‘t fit to the other characters or the tone of the game or the story plot or the setting itself.

I don‘t see ANY reason to world-build a domain / dukedom / kingdom etc. of the character‘s family, when the GM hasn’t even signed his ok to this background in his/her campaign. And it is not your role as a player to define the setting.
And in my view, whether or not family members will help you achieve goals like titles or magical items, should not be a matter of pre-play random rolls, but of during-play roleplaying achievements.

For me at least „background“ is determined to help you and the GM identify what this PC‘s personality is like, what past problems he has overcome and which still persist (to be overcome during the adventures).
Relationships are surely important, but for me that is not titles, but how they behave around each other and why.
 
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JohnnFour

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The character stats themselves feel ok to me. It just means he can face tougher foes, heh.

The domain revenues should be offset by expenses from your GM with little margin unless you'e sitting on a silver mine. :) In which case, prepare for war.

And using any of your retainers and population to facilitate adventuring should be governed by the hireling and morale rules.
 
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