It would be nice to be able to add some interactivity to the generators, i.e. asking the user to input a string and then using that string as part of the output. In some cases even several input strings (like %1, %2, %3) would be useful.
This would require some kind of a widget in the user interface, containing a text field (optionally several) that fills in fixed global variable(s) that generators can access.
Example use cases:
This would require some kind of a widget in the user interface, containing a text field (optionally several) that fills in fixed global variable(s) that generators can access.
Example use cases:
- generators randomizing template-based log entries that would be already filled in with actual data rather than placeholder strings
- with the hopefully upcoming variable evaluation/comparison functionality this would enable for example monster generation using the user-supplied CR value
- combat/other interaction simulator using actual names instead of token or randomized names