My bad. You're right.My next available dates are July 6-8, 13-15, 20-22, 27-29.
@cr90, sadly I have to tell you, that we haven't finished the Hehl temple yet.July 7 could be Lonely Tower part 2, right?
First, good luck in this fight. Seems like a quite thrilling scenario. Hope you all make it out alive and well (and perhaps a bit richer with all the gold ;-) ). Of course, it is completely OK to finished your quest. I'm not dissapointed. Fighting as an NPC sounds quite interesting for me (if everyone is OK with that. I especially do not want to break any DM Plans here with the NPCs or interfere with DM gameplay.)@cr90, sadly I have to tell you, that we haven't finished the Hehl temple yet.
Thus, July 7 could either be Lonely Tower 2 without Eremis and Nichuan, who have both great interest in delving into it, or one more session for the Temple of Hehl and the Tower afterwards.
Personally, I want to finish the Temple of Hehl before going into the Lonely Tower once more (which will also be more than one session again, I believe). I don't want you to be sitting around disappointed though, so would you like to play one or both of our NPCs? They are inquisitors with crossbows!
We have just entered a hall with a lot of pillars and bones and gold... and then skeletons rose and Eremis immediately commanded the others to retreat to the entrance for an easy to defend tunnel effect. As the rest clustered there (but did not retreat enough for that effect), Hrgungdvar felt heroic, stayed and was almost killed in the first round, if it hadn't been for the holy prayer by Brother Benedikt, which made the dwarven skeletons shrink away and keep their distance. Hrgungdvar could finally retreat back to safety. And Nichuan dispelled a magical effect, but sadly only the light on the pillar, not the skeletons. We stopped in the middle of the combat. Perfect timing for you to take over the NPCs and show us how heroic the inquisitors could be!
What do you say?
Summary of Session 5:Summary of the last session:
On a gray, rainy morning, the adventures left #Holt-Lindeck through the #Harbor Gate and headed north-west for the #Twilight Forest. The first night was dry and quite comfortable under a large tree at the forest's fringe.
Our heroes wandered through the mostly silent forest the following three days without encountering neither men nor monsters.
In the late morning on %23.05.1021 NL, they finally reached the #Lonely Tower, standing on a clearing of vivid green grass and shining like polished ivory in the sun. As they studied the tower and clearing, shadowy forms flew in their direction and drained their very life force when they came in touch with them. Thankfully, a magic wind could destroy these creatures. But upon stepping unto the grass, the heroes noticed the starving properties of hunger grass. To prevent unnecessary contact with the grass, they threw up a grapnel and bound the other end of the rope to a tree.
At the top of the tower, they found a raised platform and three daggers beside it. Obviously, one should fit the daggers onto engravings on the platform. Doing so, mighty magic teleported the adventurers into the center of a circular room...
Summary of Session 8:Summary of Session 6:
The heroes left #Holt-Lindeck for #Auheim to delve into the mines and seal the Temple of @Hehl.
On %08.06.1021 NL, they reached #Old-Auheim, which is now called #Bruckheim and home of halflings, humans, and gnomes alike.
On %09.06.1021 NL, they reached #Auheim and prepared for the mission starting on the next day.
On %10.06.1021 NL, they entered the mine and discovered Dwarven wonders on the first few steps. Following the mine cart tracks, they reached a great hall where the light of their torches and spells never reached neither ceiling nor opposite wall. After taking on additional equipment and examining the corpse of a huge insect, they followed one wall and left the great cavern for a smaller tunnel leading to a rope ride lift used by the silver-mining gnomes of today. Pony carcasses and insectoid tracks and marks invoked visions of grizzly breeding behavior.
Several hundred yards further down, behind fissures, cave-ins, and attacking Kikimora hatchlings, they finally reached the entrance to the Temple of @Hehl. High above a river of molten stone, a broken bridge led to an open stone portal. Flanked by pillars depicting myriad ways of torturing dwarves in hell, the yawning gate waited for the heroes to enter.
You are very welcome, and you aren't breaking any plans. The two inquisitors are holy warriors sent to support the group in sealing the Temple of Hehl. You can play them as you want, one or both of them.Fighting as an NPC sounds quite interesting for me (if everyone is OK with that. I especially do not want to break any DM Plans here with the NPCs or interfere with DM gameplay.)
So, should I plan Wednesday, July 7, starting at 8:30 pm CEST for the Temple of Hehl?Thus, July 7 could either be Lonely Tower 2 without Eremis and Nichuan, who have both great interest in delving into it, or one more session for the Temple of Hehl and the Tower afterwards.