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Poll: What was the first non-D&D system you ever GM'd?

Poll: What was the first non-D&D system you ever GM'd?


  • Total voters
    28

Barbarulo

Member
Wizard of Adventure
I've DM'd one or two Fantasy AGE games - which is just D&D with d6s really. I'm playing in a Star Wars game at the moment and thinking of trying Genesys system for my next fantasy RPG.
 

Sky River Titan

Member
Adventure Builder
I've DM'd one or two Fantasy AGE games - which is just D&D with d6s really. I'm playing in a Star Wars game at the moment and thinking of trying Genesys system for my next fantasy RPG.
Genesis is great. The rules let you play it straight crunchy or do narrative things. I wish more people got into it.
 

BoramereWrath

New member
Faster Combatant
My first was Traveller (rpg)

Characters get their skills and experience in a mini-game, where the player makes career choices that determine the character's life right up to the point before adventuring begins. Funny thing...you could actually be killed during character creation!! But it is a fun game.

Description
Traveller is a science-fiction role-playing game, first published in 1977 by Game Designers' Workshop. Marc W. Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren K. Wiseman.
 

JochenL

CL Byte Sprite
Staff member
Wizard of Adventure
Beta-Tester
Faster Combatant
Adventure Builder
Gamer Lifestyle
DSA was my first RPG, Traveller my second - and my first love :)
 

ExileInParadise

RPG Therapist
Staff member
Wizard of Adventure
Adventure Builder
My first was Traveller (rpg)

Characters get their skills and experience in a mini-game, where the player makes career choices that determine the character's life right up to the point before adventuring begins. Funny thing...you could actually be killed during character creation!! But it is a fun game.

Description
Traveller is a science-fiction role-playing game, first published in 1977 by Game Designers' Workshop. Marc W. Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren K. Wiseman.
While Traveller was not my first, or even first sci-fi RPG - it has been a lifelong passion since I picked up Traveller: 2300 (later became 2300AD).
Once I saw the 2300 setup - I had to get the rest and the rest is history.

My favorite Travellers in order:
T:2300 (before the focus on Kafer war)
Cepheus Engine (built from OGL Mongoose Traveller 1)
Classic Traveller in the form of The Traveller Book (if you could only have 1 Traveller book, that 1 book is all you need)

But, every version of Traveller brought something new and useful so you really can't go wrong with any version of Traveller.

And the ability to die during character generation had a very important side effect:
It got players rolling up NPCs for the guide as a crowdsource effort...
 

Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Faster Combatant
Adventure Builder
After 33 years of gaming, it's quite hard to remember which systems I played and GMed when... but I'll give it a try to put them in the correct order for you guys.

TTRPGs PlayedTTRPGs GMed
D&D, The Dark Eye (DSA), AD&D, Elfquest, GURPS, and Star Wars
Oneshots during school


The Dark Eye (DSA)
Long campaigns during high school

World of Darkness
Many adventures in Vampire: the Masquerade, Sabbath, Werewolf, Changeling, Mage, Dark Ages, Kindred of the East, Bastet, Wraiths, Mummies, and Hunter during high school

Plüsch, Power and Plunder, Toon, Cyberpunk 2020, Superhero 2044, Thieve's World, Earthdawn
Oneshots during high school

Call of Cthulhu, Exalted, Numenera, D&D5E
Oneshots during university

The Dark Eye (DSA)
Long campaigns during university and after

Star Wars, Shadowrun
Several adventures after beginning work

Hexxen, Splittermond, The Black Cat (DSK)
Oneshots after beginning to work​
AD&D
Long campaign during school based on a necromancer
Later many Dark Sun adventures


M.E.R.S., Midgard
Several adventures based on these books during school

Runequest

Long campaign during high school

Rolemaster, Hârnmaster
Several adventures on my quest to more realism during high school

World of Darkness
Many adventures in Vampire: the Masquerade, Sabbath, Werewolf, Changeling, Mage, Dark Ages, Bastet during high school

Shadowrun, The Dark Eye (DSA)
Long campaigns during university and after

Star Wars, Splittermond
Several adventures after beginning work

Shadowrun
Many arcs and long campaign after beginning work
 
Last edited:

doan

Member
Wizard of Adventure
Adventure Builder
Although I've only ever GMed various editions of D&D, I am currently reading and hoping to GM a Spire campaign sometime this year. The setting really appeals to me. We'll see if I can A) convince some people to play with me and B) set aside the many D&D games I also have in mind to run to try something new!
 

Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Faster Combatant
Adventure Builder
Please tell us how you found it. I'm intrigued, but not convinced to pay so much for this.
 

doan

Member
Wizard of Adventure
Adventure Builder
I think I first learned about it in an article about interesting RPGs that popped up in my newsfeed. Spire did intrigue me enough to take a chance and buy the core book as a PDF - I figured at the very least I could steal some ideas and inspiration for my D&D campaigns. It turned out to be better than I expected - really beautiful art, great writing, an interesting and simple mechanical system, and a setting full of the kinds of lore and factions that really appeal to me.

On further research I've learned that the crew of people at Rowan, Rook, and Decard are super creative and responsible for making a lot more fascinating stuff.

Hope that's helpful!
 

Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Faster Combatant
Adventure Builder
While trying to get an overview about the system, I stumbled upon a Spire Game Review which I want to share with you. Although it seems interesting on first glance, the d10 system and that NPCs only represent modifiers and stress is a general term for all kind of things is rather not my thing. Too much abstraction and a definite move from setting to system based on the system itself. At least that is my impression.
Apart from an interesting setting and an intriguing character creation process, what do you think about the system? Have you ever played it?
 

doan

Member
Wizard of Adventure
Adventure Builder
While trying to get an overview about the system, I stumbled upon a Spire Game Review which I want to share with you. Although it seems interesting on first glance, the d10 system and that NPCs only represent modifiers and stress is a general term for all kind of things is rather not my thing. Too much abstraction and a definite move from setting to system based on the system itself. At least that is my impression.
Apart from an interesting setting and an intriguing character creation process, what do you think about the system? Have you ever played it?
Yes, I agree completely with your concerns. I have not played it yet, only read the book. The system itself is pretty far outside my experience (being mostly limited to d&d) so I have no way of really guessing how I'll like it. Only one way to find out! 😊 I'm definitely up for trying something new, and the setting is rich and exciting to me, so hopes are high.
 

Stephan Hornick

Community Goblin
Staff member
Wizard of Adventure
Faster Combatant
Adventure Builder
I like testing new stuff myself very much (explorer-type after all). If you need another player (with German dialect), ping me up. Else, please post how it went.
 
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