RuneQuest for me. Changed my life.
Genesis is great. The rules let you play it straight crunchy or do narrative things. I wish more people got into it.I've DM'd one or two Fantasy AGE games - which is just D&D with d6s really. I'm playing in a Star Wars game at the moment and thinking of trying Genesys system for my next fantasy RPG.
I have to admit after a couple of more games of SW, I‘m sold! I’m going to run a short adventure in a homebrew setting in Genesys until our regular GM is back.Genesis is great. The rules let you play it straight crunchy or do narrative things. I wish more people got into it.
While Traveller was not my first, or even first sci-fi RPG - it has been a lifelong passion since I picked up Traveller: 2300 (later became 2300AD).My first was Traveller (rpg)
Characters get their skills and experience in a mini-game, where the player makes career choices that determine the character's life right up to the point before adventuring begins. Funny thing...you could actually be killed during character creation!! But it is a fun game.
Description
Traveller is a science-fiction role-playing game, first published in 1977 by Game Designers' Workshop. Marc W. Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren K. Wiseman.
TTRPGs Played | TTRPGs GMed |
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D&D, The Dark Eye (DSA), AD&D, Elfquest, GURPS, and Star Wars Oneshots during school The Dark Eye (DSA) Long campaigns during high school World of Darkness Many adventures in Vampire: the Masquerade, Sabbath, Werewolf, Changeling, Mage, Dark Ages, Kindred of the East, Bastet, Wraiths, Mummies, and Hunter during high school Plüsch, Power and Plunder, Toon, Cyberpunk 2020, Superhero 2044, Thieve's World, Earthdawn Oneshots during high school Call of Cthulhu, Exalted, Numenera, D&D5E Oneshots during university The Dark Eye (DSA) Long campaigns during university and after Star Wars, Shadowrun Several adventures after beginning work Hexxen, Splittermond, The Black Cat (DSK) Oneshots after beginning to work | AD&D Long campaign during school based on a necromancer Later many Dark Sun adventures M.E.R.S., Midgard Several adventures based on these books during school Runequest Long campaign during high school Rolemaster, Hârnmaster Several adventures on my quest to more realism during high school World of Darkness Many adventures in Vampire: the Masquerade, Sabbath, Werewolf, Changeling, Mage, Dark Ages, Bastet during high school Shadowrun, The Dark Eye (DSA) Long campaigns during university and after Star Wars, Splittermond Several adventures after beginning work Shadowrun Many arcs and long campaign after beginning work |
Yes, I agree completely with your concerns. I have not played it yet, only read the book. The system itself is pretty far outside my experience (being mostly limited to d&d) so I have no way of really guessing how I'll like it. Only one way to find out!While trying to get an overview about the system, I stumbled upon a Spire Game Review which I want to share with you. Although it seems interesting on first glance, the d10 system and that NPCs only represent modifiers and stress is a general term for all kind of things is rather not my thing. Too much abstraction and a definite move from setting to system based on the system itself. At least that is my impression.
Apart from an interesting setting and an intriguing character creation process, what do you think about the system? Have you ever played it?