• Hello game master! Welcome to our growing community. Please take a moment to Register (top right button, see how: Slides).

    If you use Campaign Logger, you can use the same login details - we've linked the app to this forum for secure and easy single sign-on for you.

    And please drop by the Introductions thread and say hi.

Question of the Week: What’s your favorite monster?

It's a tough choice for me.

As soon as I got my hands on D1-D2: Descent Into the Depths of the Earth and those mind flayers, I was hooked on those critters.

But my all-time favourite monster is the beholder. Maybe because I had to start wearing glasses when I was a kid. :)

Beholders could fly, were intelligent, could speak and roleplay, were smart, and had multiple killer attacks. It was like the best killer attack from other awesome creatures all rolled into one, pun intended.

This weekend I'm going to dust of D1-D2. I might add it to my Terror in the Badlands campaign. And, add a beholder. :)
Tough, indeed.

I have always been fascinated by the idea of a "gelatinous cube".

But currently, I feel most intrigued by the mimic.
I played in a game once with an intelligent gelatinous cube with telepathy. He became a wonderful ally, but his 10' move caused constant logistic problems.

The GM roleplayed him well as a friendly, good-hearted, kinda-dumb, always hungry critter. I wish I could remember his name.
Beholders are cool. They've always held a special place in my heart too. But there are so many other cool ones to choose from.

I am really fond of monsters that can operate behind the scenes, manipulating others. Staying out of sight, making part of the adventure unveiling them. Beholders, Mind Flayers, Vampires, Aboleths, Deepspawns

But one of my classic favorites is the rust monster. Not particularly deadly in itself, but wiping out half the players equipment before a more powerful battle is priceless.
I play by AD&D 2nd edition rules, not sure how this monster works in newer editions, but in old versions, even magic equipment had a huge chance of being destroyed.
Siege Crabs (no idea whether they exist in editions other than D&D 3.5). I've always been a fan of using giant animals instead of siege engines.
My only campaign that ever got to its planned end had the Big Bad pilot an experimental improved Mk.2 Siege Crab for the final battle, seeing as the PCs were a bit too advanced for the standard version (and who uses completely premade final bosses anyway?).
@Monsen I remember that now! Rust monsters were greatly feared. And so was their spiritual successor, the Disenchanter magic-eating monster. Was that Fiend Folio or MMII?
The Disenchanter is from the 1st edition Fiend Folio.
In second edition it appeared in Pages from the Mages and Monstrous Compendium Annual Vol 3.

The siege crab was an interesting idea. Think I need to try it too.
remember the "creature catalog" from regular DnD, it was a green book softcover. It had a juggernaught, a stone house on wheels with a ram and it just ran around running people over and the stone hut was filled with loot. That has always stayed with me, i dont have the creature catalogue anymore tho :(
Dr. Who (despite its limited production value) is an almost endless source of amazing creatures:
  • The Silence: Mindcontrolling, creepy creatures that you forget once they are out of sight. Turn your head away from them and you are scared but don't know why and feel like doing some very unusual things... (in my adaption I made them Demons called "Targoroth")
  • Vashta Nerada: Barely visible specs of dust that literally only live in shadows nd can strip off the flesh of careless wanderers piranha-style. The catch: Before they eat their prey, they follow it around for a while in the form of a perfect second shadow to your regular one. Makes players crazy paranoid. Also, they probably have one of the most beautiful names of any monster out there.
  • The weeping angels: Creatures with superhuman speed that can only move if you are not looking at them. Otherwise they are invincible stone statues. Don't blink...
I know I'm not unique in this but when I was first learning AD&D back in the late 70's the worst monsters were the PCs themselves. We, from our own inexperience, almost killed ourselves in more ways than the DM could even hope to attempt.