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Unique Link and Tag Problems - Procedural or Bug?

DM Mark

New member
Hi All

This is my first post. I am not sure if this is an error in my procedure or a bug...

When you make a tag referenced, it said on the RoleplayingTips site that it gives a unique link for the tag so if you want to directly link to is in another application you can... however i am not seeing that to be the case.

If I create a tagged entry I was hoping that entry would have a unique link.

However, What I am finding is that if you make a tagged reference before you create that tagged item. You will never get a unique link for that tagged item that I can see.

For example"

If I create an NPC:

NPC JoBob and then I reference a tag i hadn't created the content for say #Greyhawk.

If I click on the #Greyhawk it will take me to Jobob.

If I then create #Greyhawk and then click the reference to #Greyhawk on JoBob; I get both Jobob and Greyhawk instead of a link to Greyhawk only (which is what I understood would be a unique listing).

This is undesirable for me as I don't want to correct 100 listings that I upload. It also throws a wrench in using loopy planning at least in the logger for me.

If I filter for this on the main entries page it is ok to get both as that is what I am looking for. However I need that link to Greyhawk on an entry to go only to Greyhawk not Jobob and Greyhawk.



If I create the entry using *Greyhawk in Joebob. Then create the Entry #greyhawk and then update the links in Joebob,
then I still get the multiple results.
If I delete the loopy planning for *Greyhawk after creating #Greyhawk then Joebob gets deleted which is really undesirable.



Is there something I am doing wrong here? I don't want to stub everything as that forces me to manually touch everything to do data entry and I am going to be bulk uploading conent as I have nerve problems in my hands and arms and try and use voice as much as possible.

As an afterthought I added a screenshot ...
It is basically the same scenario but it has NPC Character Tag as the name (working on bulk uploading) and originally had *Race for loopy planing.

I then added @Humans and changed the *Race to @Humans on the NPC Character Tag Character. Buy now instead of getting humans I get what is shown. The Duplicate Humans was a test to see if I could double entry the same entry or if it would balk.

When I click on Humans from my perspective it should only show the Humans entries (Normally this would be one)

IF I delete the *loopy planning entry it will delete the character.




Any help here would be appreciated. Hope this isn't too confusing. If you make an entry like I descrived you can reproduce the problem. I set up TEST campaigns for these purposes.

Campaign Logger Link Problem.PNG
thanks

DM Mark
 
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DM Mark

New member
This definitely seems like a bug. I have played with this for a while tonight and cannot get this to work properly. I have altered my procedure but cannot find a way to use loopy planning and still get unique links for your entries.

If I Enter:

^Houses
*HouseA *HouseB

I have singular entry under Houses and a singular entry under Loopy Planning.

I cannot see a way to update the Loopy Planning or enter an Entry for ^HouseA or ^HouseB and get them to resolve correctly with the original ^Houses entry.

It doesn't matter if I update LoopyPlanning Houses Entry first





No matter how I go after these two entries I cannot get Houses to point to HouseA (A separate Entry)

If I create ^Houses before I update loopy or if I update loopy to ^Houses and then create the entry has no desirable effect.

If I create and then delete the reference from the loopy entry it deletes the reference from houses. So houses even after the tag changes never points to the right place.

I can get both ^Houses and ^HouseA to show at the same time as long as I leave the Loopy planning reference their. This will create a bunch of Loopy Planning things that should not be there after you have done the work that needs to be done.

If I have numerous references to HouseA in various entries I will end up seeing all of them like I searched from what I can see. This will be problematic when yCampaignLoggerIssueHouses.PNGIf you have a ton of entries. It will also prevent you linking to a unique page from
what I can see.
CampaignLoggerIssueLoopyPlanning.PNG
You can duplicate what I am doing by copying this houses example and then try to get either HouseA or HouseB to show up alone along with Houses. Then Delete Loopy planning and watch what happens.

If I am doing this wrong please let me know if I am missing something.

For me the sceanario should go
I click on Houses to get a list of houses
I click on a house it goes to a singular house(only showing houseA and not HouseA and Houses or any other references to HouseA unless I filter for Houses or HouseA then I would expect to get multiples).

Please Help as this is preventing me moving forward with loading stuff. If it is procedural I need to know how to do it properly I cannot find any docs covering this. If it is a bug I need to know if it will be fixed and how this will affect my data.
 
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ELF

Generator Sage
Staff member
Beta-Tester
Faster Combatant
Adventure Builder
Adventure Master
If I understood your case correctly, to me it seems that Campaign Logger is working as designed. A tag link is supposed to produce a list of all the occurrences of that tag.

Could you give a pointer to that unique link description? If it is unclear, it should be clarified.

Having said that, @JochenL is planning a ’master entry’ feature that should work closer to what you expected to see.
 

DM Mark

New member
Thanks for responding Elf,

I am not sure this is the case unless I am misunderstanding this? Or maybe something changed since this page was created?

Also it isn't just a master entry I am concerned with. Every Entry that has a loopy planning tag would never resolve as it should at least if the below is correct. I plan on uploading somewhere between 500 and 1000 Npc's just to start the campaign so this would really be problematic just for the NPC's alone. Then if you add in the main pages items plots factions etc etc :p

1536064641770.png
 
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ELF

Generator Sage
Staff member
Beta-Tester
Faster Combatant
Adventure Builder
Adventure Master
I am not sure this is the case unless I am misunderstanding this?
Oh, I see. Technically each entry does have its own URL, but that URL does lead to a list of all the occurrences of that entry.

Clearly that could be worded differently.
 

DM Mark

New member
Oh, I see. Technically each entry does have its own URL, but that URL does lead to a list of all the occurrences of that entry.

Clearly that could be worded differently.
Correct. The that Tag now will comeback with a list of all URL's, which it shouldn't. When you click a singular Tag in an entry it should go to the true parent which would be unique. However when you search for a TAG you should get all of the references to that TAG. Which would be multiple URLS (different entries)

Edited Above as the original statement I made was incorrect (My apologies for the lack of clarity, I woke up in a ton of pain this morning way ahead of my normal rising time) :p
 
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JohnnFour

Game Master
Staff member
Demonplague Author
Wizard of Adventure
Beta-Tester
Adventure Builder
Gamer Lifestyle
Adventure Master
That's a good callout on the feature description text @DM Mark. Thanks, I will change that.

The unique URLs are per Tag. And those URLs bring back every instance of that Tag in the Campaign Log. It's like Evernote or other tag-based systems.

@JochenL and I are looking at creating a unique URL per NPC, Location, Item, etc. in an upcoming Campaigning update, which CL users are voting on right now.

https://campaign-community.com/index.php?threads/what-next.66/
 

DM Mark

New member
That's a good callout on the feature description text @DM Mark. Thanks, I will change that.

The unique URLs are per Tag. And those URLs bring back every instance of that Tag in the Campaign Log. It's like Evernote or other tag-based systems.

@JochenL and I are looking at creating a unique URL per NPC, Location, Item, etc. in an upcoming Campaigning update, which CL users are voting on right now.

https://campaign-community.com/index.php?threads/what-next.66/

Hi Johnn,
Thanks for the reply and clarification. It's good to know I am not going crazy lol. Anyhow I have voted in favor of the campaigning update. Will there be a way to retro correct existing tags? This would be very important.
Still loving the logger and would recommend it without hesitation.
 
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